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  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Rather than optional sections that people will ignore unless something inside is absolutely valuable, I'd rather they set dungeons up so that each leg has two or three different possible paths, and which ones make up your current run are decided randomly. Some could be more mechanic and gimmick-heavy, some with more mobs, but all geared towards the intention of taking the same completion time. I'd also like to see something along the lines of personal optional rewards, where something the player can do individually nets them something useful. Say you avoid certain mechanics perfectly during a boss, you personally get an extra VIII materia, or extra such-and-such weapon light, etc. Incentives to be more than an auto-pilot derp.
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  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Limecat View Post
    Rather than optional sections that people will ignore unless something inside is absolutely valuable, I'd rather they set dungeons up so that each leg has two or three different possible paths, and which ones make up your current run are decided randomly. Some could be more mechanic and gimmick-heavy, some with more mobs, but all geared towards the intention of taking the same completion time. I'd also like to see something along the lines of personal optional rewards, where something the player can do individually nets them something useful. Say you avoid certain mechanics perfectly during a boss, you personally get an extra VIII materia, or extra such-and-such weapon light, etc. Incentives to be more than an auto-pilot derp.
    I like these ideas, and they were sort of what I was hoping for in the procedurally generated dungeons we've had but that fell quite short.
    (1)