this is a subscription based MMO, should have been obvious that i was talking about those not Korean p2w cash grabs that rely on whales.That depends on which of the numerous axis' you're choosing to define hardcore on at any given time.
Theres multiple games which only have a "hardcore" base, and theres several who make more money off a hardcore base than the "casual" base.
The freemium model of games, MMO's included, is overly dependent on the whale spenders to stay alive, and theres entire sections of the industry dedicated to the psychological manipulation of the reward cycle to promote that spending.
I've worked with publishers that make clash of clans style games with different skins and korean-style MMO's. The top .2% of spenders spend more than the entire "casual" base combined, per month.
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