It all sounds well and good until you actually put it to practice.
Wildstar tanked partly because the dungeons in that game were brutal when the game came out.
It all sounds well and good until you actually put it to practice.
Wildstar tanked partly because the dungeons in that game were brutal when the game came out.
The difficulty of Wildstar wasn't what tanked it; When i played i was regularly able to find people early on to do the dungeons.
What killed Wildstar was nearly zero support for the game, the idea that they should fix bugs/etc that impacted large amounts of players in patches every 3-4mo instead of hotfixing issues that needed fixing, along with a very finicky mod-scene where no one could get their UI mods (etc) to work right with the game; and all of this was in addition to a lot of systems (aside from housing) being user unfriendly.
So, i can agree that you're right in that it was partly the reason.. but it was hardly one of the larger reasons. If they actually fixed the issues that caused people daily frustration, people wouldn't have left the way they did.
Last edited by frostmagemari; 01-16-2020 at 06:18 AM.
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