Quote Originally Posted by Nedkel View Post
But they are giving more to hardcores that they do to casuals.
Casuals only have now 1 dung per patch and 1 alliance raid per patch which allows them to get some significant rewards.
The only piece of hardcore content is ultimate raids, and we get 2 every 2 years.
Savage content isn't really challenging enough to be considered "hc content", not when the last several tiers were cleared in 1-2 days. Devs want many players to do savage content, including casual players, that's why they made it easier and introduced the ultimate difficulty to give something to those players that want a real challenge. People being too scared or too lazy to try it doesn't really make it hardcore content.
Also, I believe crafting, gathering, housing, pvp (excluding ranked feast I suppose), msq, sub quests, beast tribes, eureka, gold saucer, blu mage and so on can be considered very casual friendly (in addition to dungeons and 24 man raids).
If anything, this game is very casual oriented. Not saying it's necesserily a bad thing, but reading that devs are giving more to hc players is frankly quite hilarious.