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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    . Players will do the optional stuff it the reward is worth it. The reason why nobody bothered with the optional sections of arr dungeons was because whatever could be obtained there was junk, plain and simple.
    We had stuff like toto-raks original paths, where you could go one way and get 5 chests, or you could go the non-optimal way, get 4 chests and... a few chests that had consumables you already outleveled.

    Then you look at wow's version of that, sunken temple, where the optional parts had quest mobs, relevant gear that didnt stop you from getting other gear, quest encounters, and some cool lore.


    The 14 team has no clue how to incentivize peoples time in a way that isnt some mixture of: Tomestones to buy the gear you should be using and gear that is in every way worse than the tomestones you're earning for doing the dungeon.

    Its a side effect of a designed 0 horizontal progression. They cant give us relevant things because they literally cant give us those things thanks to the reward structure they use. Its just more tomestones and tomestones and GC seal turnins.


    14's dungeons are hallways because people wont do optional content for no reward, and they wont give correct rewards for doing them because everything is designed around a specific numerical reward of the only 2 currencies they will do anything with.

    14's "raid dungeons" are just thematic trials, because again, they have no clue how to reward you with random drops or anything that isnt one of the two currencies they use (capped tomestones and normal_token or savage_token)
    (12)
    Last edited by Barraind; 01-14-2020 at 10:59 AM.

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Barraind View Post
    14's dungeons are hallways because people wont do optional content for no reward, and they wont give correct rewards for doing them because everything is designed around a specific numerical reward of the only 2 currencies they will do anything with.
    Well, that's the thing. It works for them. That's why I don't really see them messing with dungeons.

    Whether it be for story quests, tomestones, clusters, tank mounts, mentor qualification, experience points, gears, old relic quests, minions, orchestrion rolls, wondrous tail, etc., people are running dungeons on a daily basis regardless of the people here saying they don't run dungeons because they're boring or give weaker gears (some people don't actually bother catching up with tomestone gears for one reason or another).
    (2)