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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ACE135 View Post
    I don't understand the people who say they want optional/non-linear stuff in the dungeons because they are boring but also say they will just do the optional stuff if it grants them (in their opinion) high rewards as compensation for doing the extra stuff. So do they want more variety to make dungeons less boring/linear or just an easy way to get more rewards for very little more "effort"/time? Shouldn't the fact of more variety in dungeons be enough of a reward?
    Depends what we're talking about.

    Just adding branching paths? That requires no additional reward. Some people will always take the "meta" route for faster clears, others wont care. I'd assume each branch gives the same rewards and it's just a matter of taking the route you want to break up monotony.

    If we're talking puzzles, entirely optional enemies, bosses, and treasure chests? Things that take much more time? That requires additional rewards, because otherwise what's the actual point in doing it? Can do it just for fun, sure, but there are plenty of other things I can do "just for fun" that also have rewards. I'll just do those instead and continue to ignore dungeons.

    Honestly, I don't understand why anyone would be against additional rewards in dungeons... More reason to do them beyond the dull daily 90 tomestones isn't a bad thing, IMO. I'd also say it's perhaps a better means to reward things like Minions and music scrolls, than the existing RNG on final boss.
    (3)
    Last edited by Nalien; 01-14-2020 at 09:58 AM.