Quote Originally Posted by Shurrikhan View Post
Given that more complex dungeons would be bordering on experimental or otherwise non-standard content, doesn't that fit right in line with what we're supposed to be getting at the expense of the standard dungeoning (hallway speedrun) experience?
That's why I'm not dismissing it entirely. I just think there will indeed be a cost somewhere, and the likelihood would be normal MSQ dungeons. And now that they're having one dungeon per patch, it is indeed the ideal time to experiment with dungeon.

But that's where my second point comes in: that the devs are likely content with how dungeons are used currently and would likely rather experiment with other types of content.