Quote Originally Posted by Jaelommiss View Post
This is blatantly false.

SMN maintains all ACN spells. SCH maintains one ACN spell, plus a few that share the same name but have different spell IDs. You can verify this yourself on the official job guides or Garland Tools. It might also be visible in game, but I'm away from my computer right now and can't check it.

While I agree that a single class branching into multiple jobs is probably a poor idea, it's not because the split jobs would necessarily have all of the base class's abilities.
(damn you beat me to it) Going further from this post, this would technically mean they could easily rework SMN Physick to work with INT instead since SCH's Physick has a different skill ID, or they could use the skill ID to implement a new skill.

To sum up all spells that exist on both jobs visually, but are rarely if ever the same:
1.) Ruin I - SMN: 180pot, SCH: 160pot
2.) Ruin II - SMN: 160pot, SCH: 160-200pot, upgraded with Broil masteries.
3.) Energy Drain - SMN: 100pot + grants 2x AF, SCH: 150pot + steals HP and MP + gives 10 fairy gauge (costs 1x AF)
4.) Physick - ironically same at this point, but the skill ID is seperated from ACN / SMN and SCH