Quote Originally Posted by Alaeacus View Post
I've probably only played around 40 - 50 hours of PvP as a PLD, but I've played enough to know that Healers are the true "tanks" of the team. A healer can just stand there soaking hits from multiple players who barely make a dent in their health, constantly healing to full if they need. As a tank, I have Hallowed as an Oh Shiz button, on a very long cooldown while I swat at people with a foam sword. If my Oh Shiz button is spent, I melt. Sometimes I think the only utility I bring to the team is my ability to dash > Stun targets. Lots of other Jobs have that though.
This is the biggest issue with tanks. I think we are supposed to be CC bots that are tanky like MOBAs to set up kills (which would be fine) but we have so few CC skills. All tanks have 1 stun, a bad pull in, and then whatever thier own kits give, which seem to be WAR with Holmgang and thats it. I guess they want us to set up kills by having a sort of weaken? But its only 10% which is laughably ignorable sooo... whats the point in tanks in PvP? To be annoying and grab objectives? We still get instant killed by being jumped on even with rampart, while Healers are the true tanks... which still isn't right to me. Healers should be squishy to make it to where groups must PROTECT THE HEALER, like you are supposed to.