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  1. #11
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    I'm in favour of giving dark living dead.

    It would be an excellent nerf!
    (0)

  2. #12
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    People really dont understand what balance is when its complained about...
    (0)

  3. #13
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    GNB gets a AoE heavy that can ruin an entire retreating party's day if timed right + decent single target burst.

    DRK gets its survivability spread out over time, and can seriously hurt a player's chance at getting healed back up.

    Granted, I wouldn't say these abilities (esp. DRK's) are suited for Frontlines when all you're truly aiming to do is grab/bind/mark vulnerable targets, disrupt claimers, and not die yourself.
    (1)

  4. #14
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Leareaux View Post
    GNB gets a AoE heavy that can ruin an entire retreating party's day if timed right + decent single target burst.
    Ye well no1 really plays Gunbreaker anyway and every tank has the same ST burst.
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
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    Leader of Reign Community (2004-Present)

  5. #15
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alaeacus View Post
    I've probably only played around 40 - 50 hours of PvP as a PLD, but I've played enough to know that Healers are the true "tanks" of the team. A healer can just stand there soaking hits from multiple players who barely make a dent in their health, constantly healing to full if they need. As a tank, I have Hallowed as an Oh Shiz button, on a very long cooldown while I swat at people with a foam sword. If my Oh Shiz button is spent, I melt. Sometimes I think the only utility I bring to the team is my ability to dash > Stun targets. Lots of other Jobs have that though.
    This is the biggest issue with tanks. I think we are supposed to be CC bots that are tanky like MOBAs to set up kills (which would be fine) but we have so few CC skills. All tanks have 1 stun, a bad pull in, and then whatever thier own kits give, which seem to be WAR with Holmgang and thats it. I guess they want us to set up kills by having a sort of weaken? But its only 10% which is laughably ignorable sooo... whats the point in tanks in PvP? To be annoying and grab objectives? We still get instant killed by being jumped on even with rampart, while Healers are the true tanks... which still isn't right to me. Healers should be squishy to make it to where groups must PROTECT THE HEALER, like you are supposed to.
    (0)

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