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  1. #23
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    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Gemina View Post
    The Zeno thing.
    The reason why I bring up the gameplay part of that is because one.. it's playable and two seeing his level is the reason we lose.. besides plot. It's there and you can see it, so it kindof can't be unseen. It's not like a book where all you do is read it, we played that section. It was badly written and was a waste of time. THey have gotten better at it, but Zenos still fails that. Besides that, both his last fights were lackluster at best. So not only does his story fail to give the player any kindof oof, the fights fail on that front too. Look at how Emet was designed and read thur out shadows. He works because he was understood and well written. I feel like Zenos wasn't.

    We're told Zenos is powerful, we're told he's this unbeatable person... we don't feel any of that. The biggest reason why I don't let go of that reason is because we don't learn some trick to overcome Zenos, we don't grow in lore, heck there's not even a training section. The only difference is that oh look we're 70 now and he's a dungeon boss. Nothing in lore was gained from 63 to 70 other than levels. If he atleast did more to the player character in the first fight other than making us do the winded emote it'll be different. Death doesn't have to mean gameover for us.. we're playing a video game. We could've gotten a cool solo dungeon of us fighting to come back to life and within that showing one of the reasons the WOL is the WOL. It'll gave us a thing to stand out from other people, and a reason for Zenos to take note. Well other then plot reasons anyway. But this is just my take.
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    Last edited by monk-dps; 01-22-2020 at 06:46 AM.