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  1. #61
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Aren't you supposed to feel similar to other people when you're on a Job? Your role gets restricted so everyone knows what you can bring to the table and you can build the party around these roles. That's the entire point.

    Classes lost some customization with the ability reforms but it's still there, and when new classes get added the current classes will get a lot more options with their freedom to pick whatever abilities they want.
    (0)

  2. #62
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Pretty sure I have and currently am playing WoW. You've never touched FFXI, which is why you seem to hate it so much. Generalizations are indeed fun, aren't they?
    Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.

    Talent trees are more limiting in the long run though and would be pretty useless in a game like this where you're not locked to One:One with character and class/job selection. Since you can build your base class with a talent tree but that will be useless when it comes to changing to a job, especially if they start releasing more specialized jobs like they did with most of the job based FF games.
    You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.

    It's no different than what we have now with different stat builds across classes.

    The upcomming talent tree in WoW is much better than the old one in my opinion, there is less choice, but also less chance you will meet someone with a crappy build.
    (2)
    Last edited by Jinko; 03-29-2012 at 03:19 AM.

  3. 03-29-2012 03:16 AM

  4. #63
    Quote Originally Posted by Jinko View Post
    Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.



    You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.

    It's no different than what we have now with different stat builds across classes.
    I swear you people love to read into shit that doesn't exist lol. You can't freely change your class and job in many MMOs (including WoW) like you can in the light of FFXI/XIV, which is why a talent tree type system wouldn't make much sense in this game when they're using jobs as the specialization.
    (0)

  5. #64
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Onidemon View Post
    you have a hard time admiting XI is dead and would like to revive it in 14.
    Final Fantasy XI has 325,000 Subscriptions. XIV has 10,000?

    XIV is dead, we would like to see XI revive it.
    (2)
    Last edited by ThePatriarch; 03-29-2012 at 03:22 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #65
    Quote Originally Posted by ThePatriarch View Post
    Final Fantasy XI has 325,000 Subscriptions.

    XIV is dead, we could like to see XI revive it.
    As sad as this is..yeah, FFXIV is what you'd consider dead if you want to say an MMO is "dead".
    (0)

  7. #66
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post
    Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.



    You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.

    It's no different than what we have now with different stat builds across classes.
    You are missing the point here, what we all been saying, dual spec is class and job system, or you could leveled up all the classes available in WoW with a single character? the answer is NO, you want to be a healer? ok switch to White Mage JOB, or you want to be a Buffer well then switch to Bard JOB, oh you want to be a bad ass melee DPS ok then switch to Dragoon JOB, ohh so now you want to be an AoE tank or trash tank well then switch to Warrior, ohh you want to nuke the mob well switch to BLack Mage JOB.

    What the hell? now you want to be a bad ass DPS and be able to heal yourself and be able to survive lots of mobs? well the switch to MARAUDER, i could go on and on, this isnt a dual spec system is a multi spec system, see? far better than WoW
    (3)

  8. #67
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    I swear you people love to read into shit that doesn't exist lol. You can't freely change your class and job in many MMOs (including WoW) like you can in the light of FFXI/XIV, which is why a talent tree type system wouldn't make much sense in this game when they're using jobs as the specialization.
    Hardly, it easily makes sense, depending on how much customisation you want to give the player.

    Like I say its completely possible to have specification linked to each and every job, just like we have hymns to change stats we could have something else to change talents.

    I don't really care either way, I think jobs are enough specification, not a fan of talent trees really, mainly because you get people who have no clue how to spec.

    Just because you "see no point" in a system like talents doesn't mean others don't.

    Although RoM may only limit you to 2 classes (it has sub jobs just like FF11) which you can switch between they still provide skill build, most classes are all slightly different from one another.

    RoM takes what FF11 had and what WoW has and combines into its own system.
    (0)
    Last edited by Jinko; 03-29-2012 at 03:33 AM.

  9. #68
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    As sad as this is..yeah, FFXIV is what you'd consider dead if you want to say an MMO is "dead".
    Agreed. Even with the progress in the last few months, this game is still lifeless.

    Why anyone would argue about taking ideas from any previous MMO at this point is beyond me. But its happening in every thread. Don't get me wrong, I'm playing FFXIV right now, its getting better. But it has leaps and bounds, and quite honestly light years before it can be put up there with the rest of the big boys.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  10. #69
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by elreed View Post
    Please dont tell me that WoW had that freedom? i played that game for 3 years and had several classes at max, yeah it had talent trees and you could choose a few skills from each tree if you liked, but at the end you had to customize your character in some way to be able to do your role, like the DK blood tank before cataclysm, you had to put certain things from the frost tree and the rest from the blood tree to be at least a decent tank, im not gonna make any metaphors, so what happened at the end? you would customize your class same as others (same as we have now) i think the armory system that SE realeased was way better than what WoW had, you still have it and i dont think this will be the end of what we can add to the jobs is just the first touches.

    As you saw we had a real freedom far more than WoW talent tree and didnt worked, becaused people screwed the roles of each class you couldnt tell the difference between lancers and marauders, thaumaturges were healers and so conjurers too, everyone could use everything.

    Restrictions are not always bad, those give a standard to do your role you put your part when playing, not everyone do the same stuff in the same order (one thing that you even had to memorize in WoW to better your DPS was the skill order, remember rotations?) i saw videos of thaumaturges killing the Dodore without trouble and i couldnt even lower it to 50% soloing.

    So please keep those WoW ideas away from me, there are a few things that i liked in that game especially PvP, but most of those are worthless for FFXIV especially the dumb quest system WoW has (go kill 5 lambs ehhh...... because i dont like'em and i'll give you 100k exp and 1 million gold) 3 mins later you were done and leveled up 3 lvls

    Well my point was that in WOW your DK can be a tank yes but can also be a DPS without being any good at tanking. It's your choice. It doesnt make your DK do anything out of the ordinary or changes him into something that is not even a DK anymore. Yes if you want to tank with a DK then you need a specific tree setup to do it the right way. But if you dont want to tank then you can also do that and concentrate on DPS. In XIV your PLD will always be a tank no matter what you do. If you want good DPS then you are forced to go with a different class/job. In WOW PLD can be just as good at tanking than DPS.

    True that at the beggining of XIV the armory system was too open and ended up making classes that heal or tank who shouldnt be able to. So yes we do need restriction but customization, in a controlled way is very good. Cookie cutter gets old fast.
    (0)

  11. #70
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    Final Fantasy XI has 325,000 Subscriptions. XIV has 10,000?

    XIV is dead, we would like to see XI revive it.
    XIV is not dead. Just very broken but that's old new to everyone here. We sure are not fooling ourselves into thinking XIV is any kind of success. S-E knows it too that is why 2.0 is being built. If S-E does it right, then we will turn that 10k into a million.

    Just curious about something tho', that 325k number.... where did you pull that from?
    (0)

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