


It's not that most hate talent trees, it's just many people here hate anything related to WoW, its sad really but what can ya do.I wouldn't mind more advanced jobs as a system for customization. Like at 50, your PLD can chose 2 advanced jobs, one that is focused on tanking and one for DPS instead. Something in these lines sounds cool, a bit like RO and different from WOW's talent tree that so many of you seem to hate.
P.s. Elexia is a die hard FF11 fan arguing with him/her is pointless. (I doubt he/she has even played WoW to have a valid comment)
Last edited by Jinko; 03-29-2012 at 02:44 AM.
Pretty sure I have and currently am playing WoW. You've never touched FFXI, which is why you seem to hate it so much. Generalizations are indeed fun, aren't they?



Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.
You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.Talent trees are more limiting in the long run though and would be pretty useless in a game like this where you're not locked to One:One with character and class/job selection. Since you can build your base class with a talent tree but that will be useless when it comes to changing to a job, especially if they start releasing more specialized jobs like they did with most of the job based FF games.
It's no different than what we have now with different stat builds across classes.
The upcomming talent tree in WoW is much better than the old one in my opinion, there is less choice, but also less chance you will meet someone with a crappy build.
Last edited by Jinko; 03-29-2012 at 03:19 AM.
Player
I swear you people love to read into shit that doesn't exist lol. You can't freely change your class and job in many MMOs (including WoW) like you can in the light of FFXI/XIV, which is why a talent tree type system wouldn't make much sense in this game when they're using jobs as the specialization.Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.
You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.
It's no different than what we have now with different stat builds across classes.



Hardly, it easily makes sense, depending on how much customisation you want to give the player.I swear you people love to read into shit that doesn't exist lol. You can't freely change your class and job in many MMOs (including WoW) like you can in the light of FFXI/XIV, which is why a talent tree type system wouldn't make much sense in this game when they're using jobs as the specialization.
Like I say its completely possible to have specification linked to each and every job, just like we have hymns to change stats we could have something else to change talents.
I don't really care either way, I think jobs are enough specification, not a fan of talent trees really, mainly because you get people who have no clue how to spec.
Just because you "see no point" in a system like talents doesn't mean others don't.
Although RoM may only limit you to 2 classes (it has sub jobs just like FF11) which you can switch between they still provide skill build, most classes are all slightly different from one another.
RoM takes what FF11 had and what WoW has and combines into its own system.
Last edited by Jinko; 03-29-2012 at 03:33 AM.
You are missing the point here, what we all been saying, dual spec is class and job system, or you could leveled up all the classes available in WoW with a single character? the answer is NO, you want to be a healer? ok switch to White Mage JOB, or you want to be a Buffer well then switch to Bard JOB, oh you want to be a bad ass melee DPS ok then switch to Dragoon JOB, ohh so now you want to be an AoE tank or trash tank well then switch to Warrior, ohh you want to nuke the mob well switch to BLack Mage JOB.Pretty sure I have I played it for 5 years, I don't hate 11 I just think its an archaic game which need to stay in the past.
You claim to play WoW, yet know nothing of dual specialisations ?, its not hard to have a separate talent builds for each job.
It's no different than what we have now with different stat builds across classes.
What the hell? now you want to be a bad ass DPS and be able to heal yourself and be able to survive lots of mobs? well the switch to MARAUDER, i could go on and on, this isnt a dual spec system is a multi spec system, see? far better than WoW


I'm gonna go completely off topic for a second and speculate paladin for a second, well since you left it out above and it has been such a huge topic lately.
I think many people are under the impression that being a tank solely means having all the hate and sustaining it. This is true to an extent. Both Warrior and Paladin are equipped for taking massive enmity.
Paladin on the other hand is blended with external healing and defensive properties. The niche for playing a paladin is not necessarily to be the ultimate tank, but to be someone who can save others by means than just getting the attention of a monster. A Warrior can not give life to a person getting mobbed, and he can not cover them either. But a paladin has access to the preventative sacred prism/stoneskin, cover, and much more. I guess what I'm saying is, even if Paladin isn't the best tank for the game's current battle situations, if done right they eliminate the NEED for extra healing and support, a spot that can be then left open for another damage dealer.
The life of a paladin is not about fighting for the sake of war, it is about fighting for the love of others.
Corny but true words :l



What if you don't like WHM? You hate how they play and all? In WOW a PLD can be a healer, so can a druid. Yet both of these can be Tanks too. A PLD healer plays differently then a priest healer, they are both good and bring something different to the table while filling in the same role in a party. When you look to form a party, you look for a healer, WHM is your only choice... how about you had 2 or even 3 choices depending on how pple speced?You are missing the point here, what we all been saying, dual spec is class and job system, or you could leveled up all the classes available in WoW with a single character? the answer is NO, you want to be a healer? ok switch to White Mage JOB, or you want to be a Buffer well then switch to Bard JOB, oh you want to be a bad ass melee DPS ok then switch to Dragoon JOB, ohh so now you want to be an AoE tank or trash tank well then switch to Warrior, ohh you want to nuke the mob well switch to BLack Mage JOB.
What the hell? now you want to be a bad ass DPS and be able to heal yourself and be able to survive lots of mobs? well the switch to MARAUDER, i could go on and on, this isnt a dual spec system is a multi spec system, see? far better than WoW
what i am saying is that the talent tree lets you play a class in different ways. You people argue that we can just switch jobs on the fly in XIV and that is superior but that is just forcing you to play a class/job you might not like.
But anyways, an advanced job system would be pretty cool too and fits well in a FF setup imo.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


