Quote Originally Posted by Septonyte View Post
1a) there is an exception to this rule: If you ever enter a fight and the tank gives you a countdown (preferably 10 seconds or more) pop Acceleration at about 8 seconds. THE MOMENT you see the giant 5 for the countdown appear start hardcasting either Verthunder or Veraero then follow up with the other one. this will give you an instant "double proc". (See point 5 for double proc)
You can actually do it around 12 seconds left, hit your first three casts, and it'll come up a little sooner.

6c) If using displacement will kill you then use Engagement (which we get at level 72). It shares the cooldown and has 50 less potency but you wont jump back to your death.
As an addendum, if your melee combo comes up at a time where you have to delay displacement, you can use engagement on cooldown so you can eke out another engagement later. 4 engagements per manafication = 3 displacements per manafication, which is what you normally can do.

7) At Lv. 76 we get Reprise (which itself is a weak and useless melee ranges weaponskill). For the cost of 5 Black and 5 White mana it becomes a 300 potency ranged weaponskill. If you have 90/90 or better and have to wait a second to go in for your combo due to mechanics (i.e.: an AOE around the boss, tecker AOE's on the party members, or some other mechanic) pop a couple of these off until it is safe to go in or you can cast a few spell without capping the bar.
A couple notes on Reprise's other uses. Movement, obviously.

If you're at the end of a fight and you know you can't get another melee off, it's okay to spam Reprise as it's more potency per second than Verstonefire->Verthundaero.

8a) Use Swiftcast whenever you can, AND CAST A LONGCAST spell with it.
If you can save it for movement it's a gain over Reprise, but otherwise, yes, use it or lose it.

I hope these pointers are useful. Have fun with RDM and remember you are not the "Rez Dispenser" you are a DPS job.
Also, want to add:

Vercure is not in your kit to make you a 'secondary healer.' Its got 350 potency per gcd; this is less than Physick. It's fine for emergencies (both healers are down and you're trying to recover) but it's real use is priming Dualcast during boss downtime.