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Thread: RDM level boost

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  1. #1
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Here are a few pointers:

    1) NEVER, EVER, HARDCAST YOUR LONGCAST SPELLS: Verthunder, Veraero, Scatter (becomes Impact @ lv. 66), and Verraise. Always use your Dualcast trait for these.

    1a) there is an exception to this rule: If you ever enter a fight and the tank gives you a countdown (preferably 10 seconds or more) pop Acceleration at about 8 seconds. THE MOMENT you see the giant 5 for the countdown appear start hardcasting either Verthunder or Veraero then follow up with the other one. this will give you an instant "double proc". (See point 5 for double proc)

    2) Take note that your shortcast spells: Jolt, Verfire, Verston, Vercure, Verthunder II (AOE), and Veraero II (AOE) all have a base cast time of 2.00 seconds. This means you only have to spend roughly 40% of your time in one place depending on how much your personal latency allows you to move around. Use this free time to reposition as needed.

    3a) Embolden is weird in that it boosts YOUR magic attack and party members Physical Attack. Pay attention to your party makeup, especially if you have a basic understanding how the other classes play, to get the most of it.

    3b) Manafication doubles your mana bars seperately, be careful their descrepancy is not too bad. If one is 16 points lower it will be 32 lower after manafication and, therefore, put you in an imbalance. Manafication mid sword combo WILL CANCEL the combo.

    3c) Take note the timers on Embolden and Manafication are 120 seconds and 110 seconds respectively. This allows you some wiggle room to keep both buffs on similar cooldowns.

    4) If acceleration comes off cooldown while I am mid-combo I prefer to use it 2 GCDs before my combo ends so it comes back up in my normal casting rotation faster while at the same time it wont fall off after getting the 3rd stack of it off. If you are working on your mana bars POP ACCELERATION OP COOLDOWN.

    5) It is possible to get what RDM's call the "double proc". This is where BOTH Verfire and Verstone are ready to be casted as the same time. It usually happens due to the combo finisher activating the inactive one proc. Don't panic when this happens, just cast the one that is Lower then cast the element's longcast spell (i.e.: If you have the White magic bar lower cast Verstone -> Veraero. If you have the Black magic bar lower cast Verfire -> Verthunder)

    6a) Corp-a-corps is not just for starting the melee combo, it does damage so use it on cooldown.
    6b) Displacement is not just for starting the melee combo, it does damage so use it on cooldown.
    6c) If using displacement will kill you then use Engagement (which we get at level 72). It shares the cooldown and has 50 less potency but you wont jump back to your death.

    7) At Lv. 76 we get Reprise (which itself is a weak and useless melee ranges weaponskill). For the cost of 5 Black and 5 White mana it becomes a 300 potency ranged weaponskill. If you have 90/90 or better and have to wait a second to go in for your combo due to mechanics (i.e.: an AOE around the boss, tecker AOE's on the party members, or some other mechanic) pop a couple of these off until it is safe to go in or you can cast a few spell without capping the bar.

    8a) Use Swiftcast whenever you can, AND CAST A LONGCAST spell with it.
    8b) I like to use Lucid Dreaming whenever I have 7500 or less MP.

    I hope these pointers are useful. Have fun with RDM and remember you are not the "Rez Dispenser" you are a DPS job.
    (3)
    Last edited by Septonyte; 01-21-2020 at 06:09 AM.

  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Septonyte View Post
    basically everything you really need to know until 5.2
    9) In the middle of a fight, if nothing is targetable (the boss jumped out of the arena/is transitioning) you can use vercure to get dualcast. It readies you to resume the fight with Verareo/Verthunder. It's not MP-efficient, it's not a big thing, but it can give you an additional proc, help you re/de-balance your mana bars..
    (2)

  3. #3
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ardox View Post
    9) In the middle of a fight, if nothing is targetable (the boss jumped out of the arena/is transitioning) you can use vercure to get dualcast. It readies you to resume the fight with Verareo/Verthunder. It's not MP-efficient, it's not a big thing, but it can give you an additional proc, help you re/de-balance your mana bars..
    OMFG, that is so second nature I forgot about it. Man I feel dumb that I forgot that.
    (2)

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Septonyte View Post
    OMFG, that is so second nature I forgot about it. Man I feel dumb that I forgot that.
    Lol well that's not even the most important one that it seems like NO one brings up.

    Quick Cast + Verraise is important... but they forget you can do multiple raises with either Jolt + Verraise or Cure + Verraise.

    Unlike the other jobs your Verrraise is always a quick cast if you do it right.

    For some reason no one ever seems to bring this one up though.

    So even though its got an excruciatingly long cast time You can completely nullify and "Quick Cast" Verrraise at any time.

    EDIT: As to the original post, Honestly I couldn't say as I've never used one of these Level Raisers. I would advise against it though. I suppose at least RDM isn't as complicated as other jobs, but there's a lot of tricks you learn as your going up the levels that you could know otherwise, because experience really is the best teacher in this game. I remember taking it up in Stormblood, but because so much time had passed since I had played, I literally started a new character on another server and took it up from the ranks from scratch again just to see the changes first hand.
    (0)
    Last edited by Silverquick; 01-22-2020 at 03:49 AM.

  5. #5
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Septonyte View Post
    1a) there is an exception to this rule: If you ever enter a fight and the tank gives you a countdown (preferably 10 seconds or more) pop Acceleration at about 8 seconds. THE MOMENT you see the giant 5 for the countdown appear start hardcasting either Verthunder or Veraero then follow up with the other one. this will give you an instant "double proc". (See point 5 for double proc)
    You can actually do it around 12 seconds left, hit your first three casts, and it'll come up a little sooner.

    6c) If using displacement will kill you then use Engagement (which we get at level 72). It shares the cooldown and has 50 less potency but you wont jump back to your death.
    As an addendum, if your melee combo comes up at a time where you have to delay displacement, you can use engagement on cooldown so you can eke out another engagement later. 4 engagements per manafication = 3 displacements per manafication, which is what you normally can do.

    7) At Lv. 76 we get Reprise (which itself is a weak and useless melee ranges weaponskill). For the cost of 5 Black and 5 White mana it becomes a 300 potency ranged weaponskill. If you have 90/90 or better and have to wait a second to go in for your combo due to mechanics (i.e.: an AOE around the boss, tecker AOE's on the party members, or some other mechanic) pop a couple of these off until it is safe to go in or you can cast a few spell without capping the bar.
    A couple notes on Reprise's other uses. Movement, obviously.

    If you're at the end of a fight and you know you can't get another melee off, it's okay to spam Reprise as it's more potency per second than Verstonefire->Verthundaero.

    8a) Use Swiftcast whenever you can, AND CAST A LONGCAST spell with it.
    If you can save it for movement it's a gain over Reprise, but otherwise, yes, use it or lose it.

    I hope these pointers are useful. Have fun with RDM and remember you are not the "Rez Dispenser" you are a DPS job.
    Also, want to add:

    Vercure is not in your kit to make you a 'secondary healer.' Its got 350 potency per gcd; this is less than Physick. It's fine for emergencies (both healers are down and you're trying to recover) but it's real use is priming Dualcast during boss downtime.
    (1)