The basics of Red Mage is simple. After each hardcasted spell, your next spell would be instant under the effect of Dualcast. As such, you always want to pair a short cast with a long cast.

The shortcasts are Jolt, Verstone, and Verfire, and they all have a 2 seconds cast time. The latter two have a chance of being generated by the long casts, Veraero and Verthunder, which all have a 5 seconds cast time. The spells build up white mana and black mana at different amounts. If your manas are imbalanced by more than 30, the mana generation would be halved. When you have 80|80 mana, you can spend them on series of pwerful attacks (your melee combo) which are in melee range.

Then you have some ogcds, which serve as additional damage. Make sure you use them on cooldown.

There are also aoe version of the spells. Veraero II and Verthunder II as your shortcasts, and Scatter (later Impact) as your long cast. The principle behind the rotation remains the same. Instead of the melee combo, you spend your mana on an aoe version of the melee attack.

For more information, feel free to refer to this guide. https://docs.google.com/document/d/1...iWwMSL2NM/edit And join the Balance Discord if you have any questions.