Results 1 to 10 of 10

Hybrid View

  1. #1
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Feronar View Post
    snip
    The only thing they need to do is have a tiered minimum ilevel entry requirement equal to the minimum ilevel requirement for highest raid you can queue for so people can't cheese their ilevel to force the CT raids by lowering below the SB requirements. I.e.:

    Level 50-59: no minimum ilevel needed (enough to always include all ARR raids in the queue, this is also the current situation across all levels)
    Level 60-69: minimum ilevel 235 needed to join alliance raid queue (enough to always include all HW raids as a possibility in the queue)
    Level 70+: minimum ilevel 365 needed to join alliance raid queue (enough to always include all SB raids as a possibility in the queue)

    It would still skew towards the CT raids due to population distribution, but it wouldn't be nearly as heavily skewed as it is now.
    (3)

  2. #2
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    326
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mhaeric View Post
    The only thing they need to do is have a tiered minimum ilevel entry requirement equal to the minimum ilevel requirement for highest raid you can queue for so people can't cheese their ilevel to force the CT raids by lowering below the SB requirements. I.e.:

    Level 50-59: no minimum ilevel needed (enough to always include all ARR raids in the queue, this is also the current situation across all levels)
    Level 60-69: minimum ilevel 235 needed to join alliance raid queue (enough to always include all HW raids as a possibility in the queue)
    Level 70+: minimum ilevel 365 needed to join alliance raid queue (enough to always include all SB raids as a possibility in the queue)

    It would still skew towards the CT raids due to population distribution, but it wouldn't be nearly as heavily skewed as it is now.
    That would help, and it is one idea I seriously considered suggesting. However, it would still leave a couple major problems unsolved:

    - Some raids are much harder and longer than others, i.e. Orbonne Monastery vs Labyrinth of the Ancients. The speedrunners will still want LotA, and if they get OM they might simply drop instead, and players who are sick of the Crystal Tower series might drop if they get a Crystal Tower raid. There will be still be serious friction between these groups of players. With my solution, if a raid you don't like is up, you can simply choose not to run the daily raid challenge that day, and the harder raids will have greater rewards, ensuring players will be willing to queue for those raids.
    - While your solution will help by getting more people out of CT and into the newer raids, as more raids get released, the player population will still get spread wide and thin, making it harder to get into any one specific rid you want, even if you queue for that raid directly. With the daily challenge, everyone will be funneled into the one raid that's up on any given day.
    (0)
    Last edited by Feronar; 01-10-2020 at 10:31 AM.

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,020
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mhaeric View Post
    The only thing they need to do is have a tiered minimum ilevel entry requirement equal to the minimum ilevel requirement for highest raid you can queue for...
    People purposefully not unlocking raids would still be an issue. Solution could be either forcing people to unlock at least the first one of the higher level sets to que for roulette, or possibly removing the requirement to have a raid unlocked for it to show up via roulette.
    (0)