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Thread: Paladin buffs

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  1. #1
    Player
    waldo's Avatar
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    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Paladin buffs

    Has anyone tanked long fights as paladin since 1.21a? Any MP issues? How about hate now with spirits within? The buff to blocks with Devine veil really noticeable?

    Thanks for your input!
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by waldo View Post
    Has anyone tanked long fights as paladin since 1.21a? Any MP issues? How about hate now with spirits within? The buff to blocks with Devine veil really noticeable?

    Thanks for your input!
    we only used it a few times tonight, but it didn't take long and our tank went back to war quickly.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Divine Veil helps with dmg mitigation but the mp issues are still apparent. However bard makes that better. Some may still prefer war but paladin keeps hate a lot better. Now if we could only get SE to replenish mp by as much as aegis gives back hp and paladin would be a survivor and self sufficient. Divine Veil is very nice though.

  4. #4
    Player
    Aion's Avatar
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    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    WAR can utilize his HP to sustain high damaging moves (and recover his hp + additional damage using WS), but what PLD can use?? that is what bothers me most.
    (0)
    Aion Zwei - Masamune

  5. #5
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    You can stack Divine Veil and Outmaneuver for some self-MP recovery. Also, Ethers are your friend. Divine Veil also allows for Phalanx spam and the Spirit's Within combo is a great addition to enmity. Good update for PLD overall.
    (3)

  6. #6
    Player
    Junpei's Avatar
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    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Paladin I think is fine now, the issue is the damage output from WAR.

    It can tank as well as PLD but WAR shortens fights and holds hate real nicely through damage enmity. There's no reason to take a Paladin to Chimera (example) when a WAR is a safer choice incase you get by a magic breath attack due to the higher HP and it can almost top the dps parse x_x

    Paladin needs enough damage mitigation that you can drop a white mage and bring an extra dedicated DPS to balance them out!
    (2)

  7. #7
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Junpei View Post
    Paladin needs enough damage mitigation that you can drop a white mage and bring an extra dedicated DPS to balance them out!
    Or bring PLD/Gld up from the low end of the DPS pool at the very least.

  8. #8
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    What I've learned about the new PLD:

    1: Divine Veil + Outmaneuver = yum MP/TP. Divine Veil forces partial guarding, so you get Outy's perks for free.
    2: Divine Veil + TP = Phalanx spam = damage. While not alot, significantly more than meleeing.
    3: Divine Veil = no physical pushbacks. Tested on Buata, didn't budge an inch.
    4: Enmity from Spirits Within = somewhat insignificant. Not entirely stoked about using it as a dealmaker.
    5: AF = still garbage.
    6: HP = same. WAR's better for one versus many/brickhouse-slamming mobs.
    7: Cover = meh.
    (0)

  9. #9
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Issachar View Post
    What I've learned about the new PLD:

    1: Divine Veil + Outmaneuver = yum MP/TP. Divine Veil forces partial guarding, so you get Outy's perks for free.
    2: Divine Veil + TP = Phalanx spam = damage. While not alot, significantly more than meleeing.
    3: Divine Veil = no physical pushbacks. Tested on Buata, didn't budge an inch.
    4: Enmity from Spirits Within = somewhat insignificant. Not entirely stoked about using it as a dealmaker.
    5: AF = still garbage.
    6: HP = same. WAR's better for one versus many/brickhouse-slamming mobs.
    7: Cover = meh.
    SW damage is not bad,isnt it? I think it is a bit below Goring Blade.

    Thing is you going to be very busy if you wanna full utilizing PLD...like the the buttons smash gif on other thread,lol
    (0)
    Aion Zwei - Masamune

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    A good PLD is a busy PLD.

    (0)

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