Quote Originally Posted by purgatori View Post
I realise that, but they replaced this content in the MSQ with more enjoyable—even first time through—solo duties. It is, as you say, badly designed content—again, even first time through—that creates a bad impression of the game. I understand the arguments of those who are happy to sit through/alt-tab out of the mind-numbing cutscenes in exchange for some shinies, but I will always advocate for going back to old content and bringing it into line with the standards of the new; in fact, that's something that is very long overdue that SE are just now getting around to. I would expect that these rubbish MSQ dungeons are one of the things they will change, unless they are content to leave them there sticking out like a sore thumb.



The amount of time it takes is all part of the content's suckiness. And sure, you need to put some incentive in place to get people to repeat any content multiple times. The crucial distinction between this and other roulettes is that they (with the exception of the Alliance Raid roulette, which, unsurprisingly, is the other one that people hate doing) feature some amount of variation, and there is intrinsic enjoyment to be had there—at least for a greater proportion of people than there is for both new players and veterans with respect to the zerg-unskippable cutscene-zerg- party. That's why I call one bribery, and not the other.
Speaking of comparing other roulettes, when it comes to Mentor Roulette, I'd rather be doing Castrum Meridianum or Praetorium with Forced Cutscenes than do any Extreme Primal on synced on Duty Finder, even the easier ones. The reasons are that I can help people get through the story, chat with party members during cutscenes, relive past cutscenes, get some gil/tomes from roulette bonus, and most importantly: I can clear the Main Scenario Roulette dungeons with the unskippable cutscenes way more consistently than Extreme Primals on Duty Finder with randoms.