Quote Originally Posted by Iscah View Post
While it's a fair argument to make for newer content (eg. Eureka and particularly the fact that they're apparently doing it again despite very mixed reactions to the first one) the MSQ roulette dungeons seem to be more of an early mistake that they're stuck with. They clearly conceived if it as an epic finale to the story - as they might implement for a single-player RPG - and failed to consider the issue of queue times for "latecomers" who still need a party of eight to enter this otherwise-dead content.

The roulette and rewards aren't implemented because the level is something intended to be run repeatedly, but because they realised that to ensure new players are able to do it at all, they need old players in there and regularly queuing for it - and they need to be incentivised to do it, because they wouldn't choose to otherwise. It's patching up a mistake rather than designing major repeatable content.

The rewards aren't there to make the roulette a featured activity, they're compensation for helping new players through this acknowledged-to-be-badly-designed content - keeping the queue flowing for them whether they're directly in your party or not.
This exactly. Having all those cutscenes mid duty was a mistake they learned from and haven't repeated since. The linear story of the game necessitates that new players have an easy time queueing for any duties in the msq, which is why roulettes are there in the first place. To keep old content relevant for max level players so that new players can still progress via dutyfinder.

While the current system isn't perfect, I think it's the best they can do short of outright redesigning these 8man dungeons as solo instances. It preserves the experience for people that want it, and everyone else is being fairly compensated for the time investment. Nobody is forced to queue for this roulette, so anyone that wants to avoid the cutscenes can simply not queue. So there really shouldn't be a problem for anyone queing in. If you want the cutscenes, great. If you don't, you're being compensated for the time and aren't being forced into it.

If you could get Praetorium in say, Leveling roulette or 50/60/70 roulette, then yeah, that would be a problem because you'd go in expecting a 15-20 minute or so dungeon and then end up with a 45 minute Prae run. But with CM and Prae locked into their own reoulette, nobody should ever be surprised or caught unaware of the time investment.