Results -9 to 0 of 86

Threaded View

  1. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,154
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by purgatori View Post
    No, what I'm really saying is: axe garbage content from the game, and attach rewards to activities that possess a modicum of intrinsic fun. I think it's betrays bad design when you have to bribe players into doing certain things in game that they would not, under any circumstances (I understand that this is an MMO, so some enticement is always needed for any piece of content) do otherwise. But hey, if you insist on attaching rewards to garbage content instead of good content, then more power to ya.
    While it's a fair argument to make for newer content (eg. Eureka and particularly the fact that they're apparently doing it again despite very mixed reactions to the first one) the MSQ roulette dungeons seem to be more of an early mistake that they're stuck with. They clearly conceived if it as an epic finale to the story - as they might implement for a single-player RPG - and failed to consider the issue of queue times for "latecomers" who still need a party of eight to enter this otherwise-dead content.

    The roulette and rewards aren't implemented because the level is something intended to be run repeatedly, but because they realised that to ensure new players are able to do it at all, they need old players in there and regularly queuing for it - and they need to be incentivised to do it, because they wouldn't choose to otherwise. It's patching up a mistake rather than designing major repeatable content.

    The rewards aren't there to make the roulette a featured activity, they're compensation for helping new players through this acknowledged-to-be-badly-designed content - keeping the queue flowing for them whether they're directly in your party or not.
    (2)
    Last edited by Iscah; 01-11-2020 at 01:05 AM.