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  1. #1
    Player
    WrenElessedil's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    99
    Character
    Wren Elessedil
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    FYI for people who keep saying we should have the cutscenes be optionally skippable: it's not going to happen, ever. The cutscenes are hard coded to be skippable or non-skippable, so the option can't exist without an overhaul of the code around them, at which point they would probably be made into solo duties anyway.
    (1)

  2. #2
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by WrenElessedil View Post
    FYI for people who keep saying we should have the cutscenes be optionally skippable: it's not going to happen, ever. The cutscenes are hard coded to be skippable or non-skippable, so the option can't exist without an overhaul of the code around them, at which point they would probably be made into solo duties anyway.

    "Hard-coded"? You make sound it like it's set in stone forever. I even just looked up the term "Hard-coded" to not confuse it, and I wonder what's hard- and soft code here anyways with 1.0 slumbering underneath? They already changed it to be non-skippable from skippable, and I am sure that simple change does not require any sort of deep code.
    (0)

  3. #3
    Player
    WrenElessedil's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    99
    Character
    Wren Elessedil
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrKusakabe View Post

    "Hard-coded"? You make sound it like it's set in stone forever. I even just looked up the term "Hard-coded" to not confuse it, and I wonder what's hard- and soft code here anyways with 1.0 slumbering underneath? They already changed it to be non-skippable from skippable, and I am sure that simple change does not require any sort of deep code.
    As I said, it can either be skippable or non-skippable, but not both at the same time because there is only one version of the cutscenes in the game. You can watch them in the inn and see that they are unskippable there as well. The skippability is part of the cutscenes themselves, so to make them skippable again, they have to replace the cutscenes with a skippable version. Yes, they can switch between skippable and non-skippable... by patching the game. They can't currently do so with a simple in-game option.

    This is just going by what I've read, at least. Obviously I can't confirm that it is 100% true without access to the actual assets.
    (5)
    Last edited by WrenElessedil; 01-09-2020 at 02:42 AM.

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MrKusakabe View Post

    "Hard-coded"? You make sound it like it's set in stone forever. I even just looked up the term "Hard-coded" to not confuse it, and I wonder what's hard- and soft code here anyways with 1.0 slumbering underneath? They already changed it to be non-skippable from skippable, and I am sure that simple change does not require any sort of deep code.
    Not "set in stone forever," like he said it would just require an overhaul. If skippable and non-skippable are in fact hard coded states for this roulette then SE would have to develop something more robust to allow the scenario to switch between skippable and non-skippable on it's own based on specific conditions.
    (1)

  5. #5
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by WrenElessedil View Post
    FYI for people who keep saying we should have the cutscenes be optionally skippable: it's not going to happen, ever. The cutscenes are hard coded to be skippable or non-skippable, so the option can't exist without an overhaul of the code around them, at which point they would probably be made into solo duties anyway.
    Uhmm, unless it was coded really that bad, normally it should be just short check in the beginning of the code, where it checks if it's a certain dungeon and then sets the setting for the whole instance. So technically, it should be just a toggle.

    However, there is a reason why these two dungeons are like this now, and unless they are going to remove the Roulette entirely and swap it into Trust Duty it will stay as it is now.
    (0)