Typing speed and the ability to notice chat ranges from player to player.
Failures are the big aspect of gameplay, people learn through mistakes and you should accept it, since they are staying with us like it or not. I see you have no patience for people screwing up. Its not the game fault that online games makes you angry, no amount of in game changes will repair your mood or thin patience, you need a break from the game thats it.
Also btw the idea would not work simply because tanks will have to have increased enmity by more than 2 times due to their low dps and dps job dealing twice as much dps as them. It would end up with tanks ping ponging the raid boss between each other with rank stance or not. I think i could totally live happy with tanks messing up once in a while than having a chaos in every single raid.
Normal trials aren't nearly threatening enough for this to matter. I can survive several autos from Garuda or even Titan (normal). It's only in EX and Savage where this would ever be an issue. And the solution is the OT should monitor their aggro and turn off stance if needed or simply Shirk.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
^^
"ot voke plz" takes like 2 seconds to type, so yeah I'd have to agree with this.
Now obviously, the OT may or may not notice this, but trying is better than dying without trying.
Last edited by Maeka; 01-09-2020 at 01:56 AM.
Which is why I mentioned that paying attention to chat is also needed.
A good tank on good form will probably see the boss spinning/moving oddly and check the party list, then voke+Stance. At that’s what I try to do but we all have off days/moments.
this has been touched on with ping-ponging and stuff, but i feel that i should mention that this a poor idea specifically for the source material;
alliance raids have three tanks, and none of them share a party.
You cannot shirk your co tanks.
you cannot see their emnity.
if youre an OT, you can't see the MT's enmity.
and while it's not particularly *hard* to tell if the MT is dead or not, and to see it's now rampaging through the clump of 22 other players, so you should probably 'voke.....
not being able to know/tell instantly at a glance if the boss is on a tank or not when the MT dies does add a second or 3 to the reaction time.
im certainly not going to ask anyone to memorize every tank's name they get matched with in their 24 mans. alliance raids just suck all around for tanking in general. theres a lot of just basic requirements for tanking that are just... ripped away from us in those.
I find there's an easy solution to this. When I OT in an alliance raid, I just toggle the tank stance. To give myself a healthy lead over my party, but watching the green/yellow/orange/red threat indicator icon to know if I should turn the stance off. Since I can generally assume the healers and dps in the other two parties aren't going to have drastically higher enmity than the ones in my party, this allows me to always be number 2 or 3 on enmity in allaince raids and have the boss turn to me if the MT dies, while giving me enough leeway to not pull off the MT by accident. Generally this just involves me watching my enmity carefully during my opening as I gain an initial enmity lead over my party, turn it off for a bit to let the MT get a healthy lead, and then after a bit turn it back on for the rest of the fight. No having to provoke, no having a rogue boss running around slapping the party, and it's not even complicated to do.this has been touched on with ping-ponging and stuff, but i feel that i should mention that this a poor idea specifically for the source material;
alliance raids have three tanks, and none of them share a party.
You cannot shirk your co tanks.
you cannot see their emnity.
if youre an OT, you can't see the MT's enmity.
and while it's not particularly *hard* to tell if the MT is dead or not, and to see it's now rampaging through the clump of 22 other players, so you should probably 'voke.....
not being able to know/tell instantly at a glance if the boss is on a tank or not when the MT dies does add a second or 3 to the reaction time.
im certainly not going to ask anyone to memorize every tank's name they get matched with in their 24 mans. alliance raids just suck all around for tanking in general. theres a lot of just basic requirements for tanking that are just... ripped away from us in those.
It's really pretty simple and would be nice if more tanks did it. Or if there's a simpler version for this in alliance raids I'm all ears on that too.
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