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  1. #1
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Maeka View Post
    Or simply, leave Stance off if you're the OT and -IF- the MT dies (they really shouldn't, but sometimes things happen), you have several seconds to use Stance, Provoke and then use nearly any skill on him and he's yours. Even if the boss did look at someone else, if someone unloads a Foul crit, or Barrage+Refulg, or what-not, your next attack should get it right back on you.

    I've done this I don't know how many times, even while focused on another target. Such as Shiva's Ice Golems (admittedly I already had stance because I was the one picking up the golems), or heck I've picked up Susano a few times when they let the MT die. It really doesn't take long to throw stance on, provoke and hurry up and get the boss facing away from the group while you move it to where you want it.

    What I hate even more is when the MT gets up, and gets a heal... first thing he does is he tosses a provoke and proceeds to fight me for aggro.

    .......while rez weakened. Derp.
    I wouldn't advise that personally. A recurring theme I've been having in E4S PUGS is MT dies due to being greedy in the first EE (slow) and due to the OT not setting up stance the highest dps not only eats the first auto but also eats the orange stack (resulting in a domino effect). If the OT had stance it could salvage that by eating the auto and living enough to survive orange and be able to set up mitigation.

    If tank stance OT has no chance in hell over taking aggro then there is no reason to not have it on. Some people are lazy and don't want to, but with how strong voke is and how enmity is this expac it's best to keep it on as there won't be an issue.

    Because lbr people goof up and you can always better save a run by playing safe and having OT ready to go, and again in a fight like E4S you want both tanks to be top aggro as mechs like Blue knockback-minibusters target those in particular.
    (1)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Noitems View Post
    I wouldn't advise that personally. A recurring theme I've been having in E4S PUGS is MT dies due to being greedy in the first EE (slow) and due to the OT not setting up stance the highest dps not only eats the first auto but also eats the orange stack (resulting in a domino effect). If the OT had stance it could salvage that by eating the auto and living enough to survive orange and be able to set up mitigation.

    If tank stance OT has no chance in hell over taking aggro then there is no reason to not have it on. Some people are lazy and don't want to, but with how strong voke is and how enmity is this expac it's best to keep it on as there won't be an issue.

    Because lbr people goof up and you can always better save a run by playing safe and having OT ready to go, and again in a fight like E4S you want both tanks to be top aggro as mechs like Blue knockback-minibusters target those in particular.
    I suppose in Savage, perhaps?

    But the OP is talking about PUGs, which I assume he's talking about Normal Trial Roulettes. (EDIT: Re-read the OP and ok they're talking about Alliance Raids, but still.)

    If you want to go PUG a Savage... um... You're far braver than I, lol.
    (0)
    Last edited by Maeka; 01-08-2020 at 12:30 AM.

  3. #3
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Maeka View Post
    I suppose in Savage, perhaps?

    But the OP is talking about PUGs, which I assume he's talking about Normal Trial Roulettes. (EDIT: Re-read the OP and ok they're talking about Alliance Raids, but still.)

    If you want to go PUG a Savage... um... You're far braver than I, lol.
    Even then, core fundamental value of tanking as both MT/OT is to hold aggro and not let the dps/heals become a target for the boss due to enmity. That's the reason they had all the tools back in 3.x and 4.x like diversion and lucid, to make tanks have an easier time holding aggro. The only made tanks lives easier by removing those options and reinforcing tank aggro through mastery and stance, that's still no real excuse to let heals/dps eat a hit that isn't needed.
    (2)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Maeka View Post
    I suppose in Savage, perhaps?

    But the OP is talking about PUGs, which I assume he's talking about Normal Trial Roulettes. (EDIT: Re-read the OP and ok they're talking about Alliance Raids, but still.)

    If you want to go PUG a Savage... um... You're far braver than I, lol.
    Normal trials aren't nearly threatening enough for this to matter. I can survive several autos from Garuda or even Titan (normal). It's only in EX and Savage where this would ever be an issue. And the solution is the OT should monitor their aggro and turn off stance if needed or simply Shirk.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    it's seems a problem of the hand not the tool, don't ask to tanks being even more brain dead when was the player fault for whatever reason it have.
    (2)

  6. #6
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    What?
    /10
    (0)

  7. 01-08-2020 03:09 AM

  8. #8
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,831
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Nope. While I'm glad tank stances no longer have the +def -dps aspect to them, we should keep the enmity stance. It's a useful tool to toggle as an OT so that I stay behind the MT but above the rest of the party on enmity, so that if the MT goes down I have enmity, without having to either hold back dps or risk pulling threat by accident.
    (1)

  9. #9
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Bright-Flower View Post
    Nope. While I'm glad tank stances no longer have the +def -dps aspect to them, we should keep the enmity stance. It's a useful tool to toggle as an OT so that I stay behind the MT but above the rest of the party on enmity, so that if the MT goes down I have enmity, without having to either hold back dps or risk pulling threat by accident.
    That seems a lot of work/effort when Stance+Provoke is a thing.

    On topic, maybe just give tanks higher aggro so they can stay second in threat and have MT turn on the Stance?
    (0)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,462
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Thats a player problem not a dev problem
    (4)

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