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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    (2)

  2. #2
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    I think a big part of that was them trying to fit in two completely different dungeons into a single patch which meant that the design had to suffer because of it.

    The odd numbered patches (where they focused on just one dungeon) felt like they had more oomph in everything. Better designed areas, more to explore(albeit still on a line) and just a lot more character. When you get to the even numbered ones 4.4 with the Burn is the closest I can say we hit those odd numbered points but that's also just a desert. So it's pretty bare in what it is.

    I think Grand Cosmos is a step in the right direction with more varied boss designs for fights, but dungeons themselves seem to be very hit and miss for people. I really like the last boss but many I talk to personally don't.
    (2)