Page 1 of 2 1 2 LastLast
Results 1 to 10 of 206

Hybrid View

  1. #1
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    We got PotD, HoH, Aquapolis + SB/SHB equivalent (I forgot the names), Diadem revamp (several times lmao), Ishgard restoration, Ultimates, RP stuff for housing, GPose, we will get Fishing boats, Performance, BLU with Masked Carnival and idk what.
    Here we go again, well...
    PoTD was introduced in HW, it was innovative, we still got 2 dungeons, no problem there. HoH basically the same thing, but it was more lazier, than its predecessor in terms of actual design.
    Aquapolis was a good idea, it was nothing special, but good addition to map system, then we got 2 more lazier versions of them, with the last one is basically one room with color swap, lol. Nothing innovating or new here.
    Diadem is just disaster, dont even want to talk about it, they had idea of open world instance but failed due the lack of experience in open world design.
    Ishgard restoration did nothing new for people who dont craft and for people who already got all crafters, they just did everything easier, thus killing interest and their income. For some people its good, for some not, did it introduced something new and groundbreaking? Not.
    Ultimates is a good thing, but if we talk it in terms of "evolving", its just same savages with circular arena and bosses.
    RP stuff for housing, Performance — like for real, stuff like this making this game a new Second Life and not an MMORPG.
    GPose — and with this cool feauture, we literally made SIMS from this game, combining with mods, literal SIMS game. Overall for some people, those things might be helping them "live" in this world, but it gives ZERO new improvements for someome who want to play the RPG part of game.
    Do we really need BLU in this game? Or niche fishing stuff? Maybe for someone, but at least dont take things from people who are not interested in this "content"

    The only really NEW thing we got from HW to this day is Eureka, and now I see it as a good thing, because there is literally nothing new for people who want to kill mobs and grind.
    Its not about one dungeon, its stagnation of new ideas in combat and farming aspect of the game, improving the game in social aspect is fine, but its a bad sign if its core idea of future of the game. The engine need an overhaul, graphics looks outdated without AA and low res textures, UI feels clunky and old, new races half finished, clipping is still an issue, wardrobe is nowhere to be seen, so new people dont even know half of sets exist. I can rant about this whole day, as I played more than 4000 hours this game alone. And years by years I waited for something to change, but in the end, its the same old cycle, in 4 years people will say to me, that new hip feature like dance-dance revolution builded in the game is "improvement", while I still ran same one brainless dungeon and do 4 circular arenas with bosses every 4 months, because I came here for game, not "life"
    (5)
    Last edited by yukiiyuki; 01-09-2020 at 02:29 AM.

  2. #2
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    Just bc I dislike it and decide not to participate doesn't negate it's existance and the work it took.
    idk dude, if you don't like most of the content thats fair, me neither, but ranting about how bad everything is and not being constructive is just not helpful.
    This thread was especially about loosing one dungeon and imo it's not a great loss, because we have dozens of dungeons already and they're all the same and so will the future ones (probably) be. Does it suck? Ye sure, but at the end of the day there is just so much we can do.
    Bring up your ideas and what you would like to see in the game in an adult manner instead of "you added this and that but I DO NOT LIKE THAT SO IT'S BAD".

    Quote Originally Posted by yukiiyuki View Post
    Do we really need BLU in this game? Or niche fishing stuff? Maybe for someone, but at least dont take things from people who are not interested in this "content"
    Apparently we need BLU bc a whole lot of ppl are participating and playing BLU. We literally have discords designated to build BLU statics to do raids and PF is (at least kinda) alive again with ppl doing BLU content.
    As I said, if you dislike it thats fair and all, but others want and like it and I would argue that BLU is not niche at this point. So many ppl are enjoying it, from HC raiders to casual players, so I guess it's a success?
    (2)
    I don't know, man.

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    Apparently we need BLU bc a whole lot of ppl are participating and playing BLU. We literally have discords designated to build BLU statics to do raids and PF is (at least kinda) alive again with ppl doing BLU content.
    As I said, if you dislike it thats fair and all, but others want and like it and I would argue that BLU is not niche at this point. So many ppl are enjoying it, from HC raiders to casual players, so I guess it's a success?
    I don't know if that's enough to make it a success. While people do run BLU content, it does not mean that it still has flaws and there's still a lot of negative feedback coming on the forums. They can't say "people played it thus enjoyed it", I guess it's more about the long run, achievement check, that kind of stuff. And BLU starts relying a bit too much on preexisting content rather than original creation (in my opinion at least) so it's getting its nice little spot in the cycle of patches like all content we've had since 3.X

    There is some truth in what yukiiyuki says though. Essentially, we have very little original content content per expansion, but more of the same thing with a different wrapping. It's a safe route to get content in the patch cycle, but it can be underwhelming for players that have been around for a while.
    Personally, I don't mind same iterations of stuff like Raids / Trials as long as the fights themselves are good enough to keep me entertained. But I'm pretty sure it would be the same if instead of Heaven on High and potentially the 5.3 deep dungeon we had some kind of expansion updates to the Palace of the Dead itself, adding level cap, new maps and new stuff there, same for the treasure map dungeons. And it could potentially add up on resource economy to focus on real new content... or actually improving on what already exists. The perfect example for me really is PotD and HoH. HoH does not improve anything on PotD at all.
    (1)

  4. #4
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mansion View Post
    "people played it thus enjoyed it"
    This is exactly a companies point of view, tho. They check their logs and see "ok, ppl are participating in large numbers so we did good", same with Eureka back then. Even tho ppl were unhappy, a lot still participated.

    In the end we do get a lot of re-used content and I am not happy about that either, but I just generally disagree with the way some ppl voice their opinion, like "i dont like, so dis bad". Since I am mostly raiding in this game, ofc I was highly unhappy and lowkey upset about getting old primal fights re-done as raids (Leviathan and Titan) and the community spoke up about it, which was fair but should also be done in a constructive manner imo.

    I'm absolutely in the same boat of asking for better job balancing, more diverse difficulties in the game (including more game modes to achieve this) and an actually existing learning/improving experience, but we gotta admit that a lot of ppl are asking for this side content of BLU, GPose improvements, performance and 'RP housing stuff idk' and therefore SE is adding all of this. So maybe ask for the things you want/like without diminishing the types of content other ppl want/like? Bc obv there is a need for all these things otherwise SE wouldn't put the money and work to add this.
    (1)
    I don't know, man.

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    This is exactly a companies point of view, tho. They check their logs and see "ok, ppl are participating in large numbers so we did good", same with Eureka back then. Even tho ppl were unhappy, a lot still participated.
    Yes but Eureka is a good example of how they did more than just look at the numbers. They did listen to feedback, and they tried something new with either Logos or Baldesion, and were quite surprised with the latter's success. I'm pretty sure that by the figures alone, they would have seen something was wrong during Pagos. I know a lot of players that were okay with Anemos but dropped in Pagos. And we came after the buffs to catch Pyros, and it was smooth sailing from here...
    And despite its bad reputation on the forum, Eureka was popular, always full when it was relevant, a lot of people got their weapon, and some people even went through it just for baldesion.
    I wouldn't say the same for BLU between 4.5 and 5.1 for instance.
    (2)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mansion View Post
    I don't know if that's enough to make it a success. While people do run BLU content, it does not mean that it still has flaws and there's still a lot of negative feedback coming on the forums. They can't say "people played it thus enjoyed it", I guess it's more about the long run, achievement check, that kind of stuff. And BLU starts relying a bit too much on preexisting content rather than original creation (in my opinion at least) so it's getting its nice little spot in the cycle of patches like all content we've had since 3.X
    From what I have seen, the majority of BLU complaints and BLU "meming" is coming from people who either have not levelled the job, or have a vendetta against what BLU is in this game based on a fixed idea of what they want it to be (mostly a full job). IMO, BLUs true failing in its implementation is its designation as a "limited" job. What SE should have done is designated it as a separate kind of job, much like DoH and DoL (maybe calling it a disciple of collection?). Naming it limited job put them in a lose lose situation where all people would see is a job that is restricted, rather than a whole new way to play the game (which people who are actually playing BLU, particularly in 5.15, are recognising and thoroughly enjoying).
    (4)

  7. #7
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by AmeliaVerves View Post
    "you added this and that but I DO NOT LIKE THAT SO IT'S BAD".
    Its not bad, that they added it. Its bad, that they took chunk of battle content, while repeating same old stuff in new wrapping.
    Hands down I would be happy if they just make one dungeon with different diffucultes, making 4 person content more entertaning, but we all know that it wont happen.
    (3)
    Last edited by yukiiyuki; 01-10-2020 at 10:21 AM.

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by yukiiyuki View Post
    Its not bad, that they added it. Its bad, that they took chunk of battle content, while repeating same old stuff in new wrapping.
    Hands down I would be happy if they just make one dungeon with different diffucultes, making 4 person content more entertaning, but we all know that it wont happen.
    Why wouldn't that happen? Mythic dungeons are an idea that the community has been keen on for a while, and if the devs did it right they could be a very cost effective piece of content, much like ultimate.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    Why wouldn't that happen? Mythic dungeons are an idea that the community has been keen on for a while, and if the devs did it right they could be a very cost effective piece of content, much like ultimate.
    Probably far more efficient, even, past the initial costs for the system.

    Though, personally, I hope they might wait just the bit longer to develop something not only unique, but also cohesive. (Granted, I'll admit the devs here have a poor record for sort of thing.) I'd rather see where XIV components can lead that might do as Mythic dungeons did for WoW, and reap that potential among other areas, than just see what XIV components can best create a knockoff Mythic+ experience.

    I do of course think the devs need to really think about how to put in efficient design, especially in the areas it's most lacking (e.g. PuG-friendly midcore content that rewards awareness, competence, and/or strategy rather than almost solely memorization), and something like Mythic design would be a perfect target for backwards design. But, sometimes I feel like the game really lacks for a cohesion of its own.
    It's often like they're just throwing out darts almost randomly and hoping they'll learn at least some small part of a lesson later -- in roughly equal portion between targeting grind value (one might say, the lowest form of efficiency), imitation of other game's systems, and defensively applied malicious compliance ("well, you complained about getting too much, so how about too little?!"). Until they can more consistently and obviously build towards more ambitious long-term plans, prototyping parts relatively smoothly into the common experience before stepping it up a little more each major patch or so, even the best systems and targets aren't going to keep the game from stagnating or further showing its cracks. I don't know what to do about it, but it does make me concerned for short-term solutions over longer-minded approaches, wherever the two might come into conflict.
    (2)

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by yukiiyuki View Post
    Its bad, that they took chunk of battle content, while repeating same old stuff in new wrapping.
    A dungeon is the typical example of "same old stuff in new wrapping," especially the Hard mode versions. It's still enjoyable to me, but don't complain about a decrease in dungeon content while complaining about "same old stuff in new wrapping."
    (3)

Page 1 of 2 1 2 LastLast