Quote Originally Posted by Bright-Flower View Post
In SB, you 'lost' three dungeons. (4.1, 4.3 and 4.5 only having one dungeon as opposed to the 2 per patch in HW.)

You 'gained' the Arsenal, two Ultimate fights, and four zones for Eureka. With quests, several Notorius Monster fights per zones, and the logos system in the later two zones.

If you don't think it's worth it fair enough, but Eureka had a lot of casually available content. It's just debatable if that was good content.
Ultimate fights.... I have a split mind set on. I didn't play them and had no desire to do so despite doing savage raids. Though there's the argument that why eliminate content for all players to create content for very few players that I do think is worth exploring (I have no solid opinion on this)

Eureka, definitely not worth it. It was boring, grinding content. It seems the only people clamoring for more content to just fight open world enemies were people who came from old MMOs where that's all you do.

Either way, I felt last expansion that with fewer dungeons, I got burned out on the game faster. I was still doing the old thing of running roulettes to get tomestones, and when it was a lot of the same over and over rather than having even more than one dungeon helped keep the burn out from happening as fast.