Page 3 of 21 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 205
  1. #21
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I believe Yoshi explained why only one dungeon. It was a valid answer.
    (2)

  2. #22
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Omymy View Post
    Yay, ultimates, that content who all people can access easily.
    Irrelevant. They still need to be worked on and there are people who want them.
    (2)

  3. #23
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linay View Post
    Irrelevant. They still need to be worked on and there are people who want them.
    Irrelevant because you say it.

    Amazing arguments on the table.
    (6)

  4. #24
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Omymy View Post
    Irrelevant because you say it.

    Amazing arguments on the table.
    What is there to argue about? They have less of something and they added more of a new thing? You're the one arguing the new thing is not easily accessible therefore, what? It's somehow not worth developing?
    (1)

  5. #25
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bright-Flower View Post
    In SB, you 'lost' three dungeons. (4.1, 4.3 and 4.5 only having one dungeon as opposed to the 2 per patch in HW.)

    You 'gained' the Arsenal, two Ultimate fights, and four zones for Eureka. With quests, several Notorius Monster fights per zones, and the logos system in the later two zones.

    If you don't think it's worth it fair enough, but Eureka had a lot of casually available content. It's just debatable if that was good content.
    Ultimate fights.... I have a split mind set on. I didn't play them and had no desire to do so despite doing savage raids. Though there's the argument that why eliminate content for all players to create content for very few players that I do think is worth exploring (I have no solid opinion on this)

    Eureka, definitely not worth it. It was boring, grinding content. It seems the only people clamoring for more content to just fight open world enemies were people who came from old MMOs where that's all you do.

    Either way, I felt last expansion that with fewer dungeons, I got burned out on the game faster. I was still doing the old thing of running roulettes to get tomestones, and when it was a lot of the same over and over rather than having even more than one dungeon helped keep the burn out from happening as fast.
    (7)

  6. #26
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by wereotter View Post
    Though there's the argument that why eliminate content for all players to create content for very few players that I do think is worth exploring (I have no solid opinion on this)
    Because dungeon is not content for all players. For every content, there is a player that would feel it's not for them. That's why they have different contents to try to appeal to different players.
    (3)

  7. #27
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linay View Post
    What is there to argue about? They have less of something and they added more of a new thing? You're the one arguing the new thing is not easily accessible therefore, what? It's somehow not worth developing?
    Introducing "content" that even 80% of players don't try is a very smart decision. Who would doubt that.

    (8)

  8. #28
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Omymy View Post
    Introducing "content" that even 80% of players don't try is a very smart decision. Who would doubt that.

    That content still exists; there will be one introduced every major patch.
    (0)

  9. #29
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    I don't mind that they spend time developing something like ultimates for a niche crowd. I have no intention of even unlocking them but I imagine a comparable number of people feel the same about ocean fishing, which is what I'm most excited for.

    What's important is that there's variety. We're still getting a dungeon.
    (8)


  10. #30
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by linay View Post
    That content still exists; there will be one introduced every major patch.
    It doesn't matter to them. They feel they are not getting their money's worth from losing dungeons. They feel that the development being spent elsewhere and that development isn't worth it to them. They would rather have that development time spent on dungeons over other content... regardless if that other content keeps people playing and paying longer.

    I know for me, if Eureka didn't exist during Stormblood (or no Diadem equivalent existed), and we instead had extra dungeons, I would have just quit the game until ShB came out. Eureka kept me subscribed. Extra dungeons have not and will not keep me subscribed. I am sure others have the same mentality as me... even if that extra content wasn't Eureka (could've been Ultimate, PVP, whatever).

    Also... why do we need more dungeons beyond what SE told they are going to give us? Whenever I use DR for my daily reward, I get the same set of dungeons:

    50/60/70: KeEpEr Of ThE lAke and The Ghimlyt Dark (2/38 dungeons or 5.2%)
    Leveling: Toto-Rak, Doma Castle, Castrum Abania, and Dohn Mheg (4/30 or 13.3%, or 4/27 or 14.8% if you remove the trials)
    (4)

Page 3 of 21 FirstFirst 1 2 3 4 5 13 ... LastLast