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  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Lersayil View Post
    Technically true, but it is something to be miffed about if he enjoyed the content they took away...
    And that's ok. The issue is he's in a thread complaining about a decrease in dungeon content and then at the same time complaining about other content added that he feels is more of the same when dungeon is also more of the same. If he just prefers dungeon content, then that's all he has to say rather than try to take issues with how the other contents added are "same old stuff in new wrapping" when dungeon is exactly that.

    Quote Originally Posted by yukiiyuki View Post
    Seems like someone don't want to read and just pulling sentences of of context. Don't worry, you will get your new garden stuff or a new game in golden saucer and be happy with it.
    I don't even engage in those stuff. I actually prefer dungeon content and your argument is still nonsensical, in context.
    (1)

  2. #2
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by linay View Post
    And that's ok. The issue is he's in a thread complaining about a decrease in dungeon content and then at the same time complaining about other content added that he feels is more of the same when dungeon is also more of the same. If he just prefers dungeon content, then that's all he has to say rather than try to take issues with how the other contents added are "same old stuff in new wrapping" when dungeon is exactly that.

    I don't even engage in those stuff. I actually prefer dungeon content and your argument is still nonsensical, in context.
    >Saying that if they moving resources, they should do it to improve battle content we have and make something new, instead of making NON battle content from it.
    >nonsensical
    I dont think you're a very wise human being.
    (1)
    Last edited by yukiiyuki; 01-11-2020 at 05:05 AM.

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,422
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
    (2)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
    Likelyhood some of the content we have already gotten has been a product of removing a dungeons, which says good things because 5.1 was packed full.
    (1)

  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    (2)

  6. #6
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.

    Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
    I think a big part of that was them trying to fit in two completely different dungeons into a single patch which meant that the design had to suffer because of it.

    The odd numbered patches (where they focused on just one dungeon) felt like they had more oomph in everything. Better designed areas, more to explore(albeit still on a line) and just a lot more character. When you get to the even numbered ones 4.4 with the Burn is the closest I can say we hit those odd numbered points but that's also just a desert. So it's pretty bare in what it is.

    I think Grand Cosmos is a step in the right direction with more varied boss designs for fights, but dungeons themselves seem to be very hit and miss for people. I really like the last boss but many I talk to personally don't.
    (2)

  7. #7
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 100
    Since expa launch I've probably found a ShB dungeon twice, if that.

    If they want to invest map makers and assets designers into places I'm going to see for more than 15 minutes, I'm down.
    (2)

  8. #8
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    normally i advocate against less content but in this instance, i wouldn't really mind less dungeons since they don't add a whole lot to the game outside of padding roulettes. that said though i would hope each new dungeon going forward has a unique armor set and not just reskins
    (5)

  9. #9
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    It's always so surreal coming to these forums and seeing people be just so anti-eureka when I and many others think it's been one of the best and most social content additions to this game. (I'm hoping that the more independent relic stuff to come just means "you don't need to do a fate to get the mats you need". Like really, just take the good and expand on it and don't make people have to do fates with others and boom).

    Dngs are like the prefect example of expensive fluff content that takes resources away from the possible big meaty additions to the game.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by reivaxe View Post
    Dngs are like the prefect example of expensive fluff content that takes resources away from the possible big meaty additions to the game.
    Just out of curiosity, which are the big meaty additions you'd like to see more of, and what spares it the inefficiency of dungeon design (e.g. time spent on soundtracks, new enemy models, new maps, new terrain, new doodads, and arguably new gear models)?
    (0)

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