Dungeons are not scrapped for ultimate. Or at the very least, not 'only' for ultimate.I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt. If they do develop something with a wide appeal then excellent. This game does not lack for diversity though, its just that players usually want a diversity of content within what they already do, so things like golden saucer or gathering or crafting don't fall in their realm of content. Dungeons will always be the first thing cut though for the pursuit of other content, because some very vocal players constantly talk about how much they despise them.





One dungeon is fine I guess, as long as they don't cut more. I wish they were a bit more difficult or had a separate extreme version.
Graphics
MSQ
Viper


I hope the content we get to make up for that one missing dungeon per patch is worth it. Just remember something, Yoshida: if there is no replacement content, people will have no reason to stay subscribed for months at a time. That's not good for business.
No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.
I mean... the content we got instead has been listed several times now - even if its not content that everyones going to like, its still content.
Considering Eureka and the Citadel, it seems like one of their focusses is to develop more content to obtain the relic-weapons.
In both ARR and HW those weapons have been something to keep people busy for months - by having them re-do content that was already their, mainly FATEs and dungeons (the later even for three different steps: Tomestone-grind, Light-grind and in ARR the horrible random drops...). Thats not very inspired content, but it sure kept us busy.
So instead of getting to farm 1.500 tomestones per relic-book, we get some original-relic content now - I'm fine with that, even if the content doesnt turn out to be my favorite part of the game! Anything is better than feeling the need to consider running MSQ-roulette again to earn those tomestones in an acceptable amount of time...


I'd rather them focus on one dungeon at a time as those are the ones I feel that really push design out.
Skalla, Swallow's Compass, and Ghimlyt were all really great due to their setpieces and bosses (Swallow's Compass especially). So to have them focus on just one really enjoyable dungeon instead of half assing two using existing assets (like how St Moc is just more brown).
It does suck because we are going to miss out on more music variety (which is a big reason I enjoyed the two dungeons at launch), but I'm willing to live with it if it means the dungeons are intricate. Considering how great this new one looks (Gpose heaven) I'm excited to see it.
Also a big factor I'm not seeing brought up is Gear. Both the dungeons in 4.2 and 4.4 reused older gear sets (Valerian and Filibuster) and people called them out hard on it (mainly for 4.4). I'd hope with this we instead get exclusively designed gear just like how Grand Cosmos has so we have a reason to keep running them past that point. This should also help with the cycle of gear constantly being reissued as new ways like the Ishgard Restoration allow us to use certain gear naturally for every job.

Considering how dungeons are never really challenging and are interesting only first time you play through them, i don't feel like game will lose too much. Hope resources that normally go to dungeons will be relocated to something good.
Hard dungeons can still be added if they decide that msq needs trial and not raid that time. Only real loss is probably the music, only way i can do experts right now anyway is to mute everything but bgm.


I believe that the 2nd dungeon is being removed to free up resources to work on the ARR 2.0 MSQ rebuild, add a new story mode trial each patch and the Ishguard reconstruction quests. I remember that Yoshi once said that it was going to take a large amount of resources to fix the 2.0 MSQ so thats probably where most of the work is going.

I doubt square enix measure "success" by how good it does compared to wow. If its about viewers on twitch, they most likely compare view count of when content in question is released to view count seen normally. So, for example, comparing 10000 viewers of when content is released to 500 normal ones, its a good call for developers to see if that content was successful or not.
They would've compared ffxiv to wow if it was released at the same time as wow, but its not the case, and i dont remember anyone in sqex stating that main goal of ffxiv is to beat wow. I dont really see the point in comparing something like viewer count on 2 independent games from one another. What exactly plant farming of usi guy in wow has to do with how ultimates fare in ffxiv?
There isn't any point. That guy is being an obtuse troll trying to goad people into an inane argument for attention. I don't recommend responding to people arguing in bad faith. It's like talking to a wall with a smirking emoji graffiti painted on.I doubt square enix measure "success" by how good it does compared to wow. If its about viewers on twitch, they most likely compare view count of when content in question is released to view count seen normally. So, for example, comparing 10000 viewers of when content is released to 500 normal ones, its a good call for developers to see if that content was successful or not.
They would've compared ffxiv to wow if it was released at the same time as wow, but its not the case, and i dont remember anyone in sqex stating that main goal of ffxiv is to beat wow. I dont really see the point in comparing something like viewer count on 2 independent games from one another. What exactly plant farming of usi guy in wow has to do with how ultimates fare in ffxiv?
this is just another excuse to add more random stuff to the game instead of perfecting what they already have. Its disappointing but clearly this was always the plan. Theyve been slowly getting everyone accustomed to cutting dungeons
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