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  1. #10
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    One dungeon per patch is fine if they find another way to funnel "interest of gameplay" into.


    I, for example, enjoy playing the game itself. I love to go into a Roulette, to meet strangers (and outright weirdos!) and to see if we can pull off whatever that dungeon wants us to do. I enjoy being Red Mage, I love their animations, clothes, the flow. I do not need to see new things every month. Look how long for example League of Legends is being on top of the hill with effectively only one map - the "Summoner's Rift"? I played today, it will be 9 years in a couple of months.

    What I think FF needs is a long-term goal that you can do in small steps. In Guild Wars 2, there is the mastery system that I absolutely love. For those who are not familiar with it: After you finish levelling, you keep gaining EXP which you invest in personal stats. E.g. you "level" once to be able to use the glider. Then you can choose if you want to level up to use less energy/endurance while gliding, or if you have more precise steering.. This made me log in and play for 1 or 2 hours because I knew I can now glide onto places unreachable before. Other masteries were like "not being poisoned by certain fumes" or "able to understand native folk lanuage X" which unlocked merchants and NPC locked behind said mortal dangers. I'd like to evolve my Lalafell's skills further. There is a level which I think is like knowledge of the profession. And then there is the iLevel, supposed to be our equipment (duh). But our own characters are still the same. We can not swim faster or sprint longer. I'd love to skill e.g. 3% more chance for Critical Strike or adding 20 more Red Mana or whatever expands it. Making me a "Deep Red" like my mentor X'Run, not just "The Red". Set Milestones per profession. Reaching certain damage thresholds, critting this amount of times, Vercuring 100,000 HP, all this stuff. Give me "medals" that I can stick into my profile. Goals to work towards. iLevel and glamour is not enough, so people ask for one of the few combat features left: Dungeons.


    There would be many possibilites to keep me playing/levelling: Level up? +10 Red Mana. Up to 150 for longer/more Enchanted Rapier fights. Or "gain 3% more Red Mana". Then 5%. 20%. Your 500th Verflare. It deals now 10% more as you gained training. +10% range and Crit of "Corps a Corps". +20% change. Acrobatic? Killing an enemy with your Rapier resets Corps a Corps/Displacement (and that other skill tied to them). Nothing would break the game as it's on top of existing skills, but it'd be so cool to have a tab in the profile adding skillpoints to it to become a "Red Mage+".





    They tried that with e.g. the Zodiarc weapons, but RNG is never a good thing. I for example stopped after the 2nd upgrade because I want significant progress done by myself or with people, but not grinding fates for RNG. Also, I can think of the developers simply having a creativity fatigue. The dungeons here are super diverse, from old-school, actual dungeons like Tam Tara up to spacey Research Facilities with hexagon floor tiles like in 60s B-movies.


    Sincerely,

    (2)
    Last edited by MrKusakabe; 01-13-2020 at 06:12 AM.