I'm not sure how to feel about the one dungeon per patch thing. On one hand, it means more content elsewhere. On the other hand, I don't think SE should have to sacrifice something in order to make something else. This is a giant company that makes bank even when it has major losses now and then. But after reading around, it seems like they mostly hire contractors with very few full-timers, so... That's my gues as to why we're even seeing sacrifices like this.

On a selfish note, I don't think this Ultimate content will be content I'll personally invest my time in like I do with roulettes. Expert roulettes are already a struggle because there are so few dungeons in them to diversify them. So, adding only one per patch instead of two will exacerbate that "problem," I think. I'm hoping they'll keep all level 80 dungeons as expert during this phase, that way we have... like... some dungeons to actually roulette on.

I'm a big fan of 24-man alliances especially, but I also like 4-man content. I like the "dungeon" feel as opposed to an "arena" feel for PvE if that makes sense? So, I doubt Ultimates will be up my alley. Meanwhile, my amigo is way into arena/trialesque content, so he'll probably be all over this. Speaks to some, not to others. Though, even so, he's concerned about expert roulette, too.