Quote Originally Posted by Nedkel View Post
They are spending most of the FFXIV money into other projects and dragging Yoshi away from ffxiv.
Thats why Jobs are getting dumber and dumber and simplified
These two statements have nothing to do with one another. Jobs are becoming simpler and simpler because the developers in this game like accessibility. And because people complain that things like Straight Shot and Heavy Thrust and DoTs are difficult to keep up.

For me personally mmorpg without a solid base dungeons is dead mmorpg, and ffxiv is consequently proving me its all going downhill from this point. I play other mmorpgs as well so i have third person perspective on this game, limiting such a important aspect of the mmorpg is not going to play well for SE at all. There are still a ton of people playing those dungeons, i would even argue the amount of people playing them is much much larger than raids.
It’s my opinion that dungeons in this game haven’t really been all that solid—at least, level capped ones. The story dungeons are mostly fine and I prefer them. AA and the Twinning may have been aesthetically pleasing, but they were basically the same thing with different coats of paint. There’s nothing special or different about the flow or either of them. If they could actually mix things up and make dungeons something more than 2 packs of trash > boss > 2 packs of trash > boss > 2 packs of trash > final boss or actually make them semi-challenging instead of something I can do without just being a green DPS, then maybe I would be more bothered. However, this seems to be their formula, so I’m not that griefed about losing one.