Quote Originally Posted by HyoMinPark View Post

It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
And that kind of applies to Trials, 24man raids, and normal mode raids to a certain degree too. Sure a few mechanics change here and there, but it's still following the same principles over and over. So if having one less dungeon allows the devs to enhance the rest of the content (normal mode or savage) I'd be happy. But I'm perhaps being too optimistic too.