Quote Originally Posted by Theodric View Post
For those not in the know, certain dungeons with long falls used to bring every member of the group down to a single point of health, requiring the healer to mend the group's wounds before proceeding further.

A while back it was changed so that fall damage was negated, though I would like to see the change reversed to ensure that dungeon runs are more immersive and enjoyable.

Healers have lost so much over the years and it's a real shame that they lost the opportunity to heal their groups after a nasty fall.
Don't see how having to stop to heal everyone back up makes it more immersive or engaging. All it does is waste time. People aren't trying to roleplay their way through the dungeon with a bunch of random strangers. They want to get to the end, get their loot and get out as fast as possible.

Now adding a RP mode to dungeons for pre-formed groups to toggle on that would include things like fall damage might be an interesting an idea. I don't know how much extra work that would be for the developers, or if it would be worth their time if too few players choose to use it.