Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I always wished they'd done more with Ninjas All Fours trait (remind me why that still exists, by the way). Actually I wish they gave every Job some unique gimmick like that, solely for the purpose of making dungeons slightly more interesting. Like say Ninja can survive a fall and open up a different path in the dungeon, while Samurai can run on water for a brief period and that leads to something that lets them open up a different path. That way you can have dungeons with branching paths, rather than the linear snore-fests we've been left with, and conveniently remove the whole "people will just take the fastest route" argument because the route would be based on party composition.
    (1)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Honestly... I kind of liked in WoW that it could kill you lol. Made jumps feel a bit more.. ommph. At least personally now I'm just annoyed with a monster aggro'd as an excuse to die, seems silly (just because you have aggro).

    To the point I would suggest that either:

    A) SE adds level / item level into the calculation of damage, such that a level 80 has to drop from the highest point in the game and fall to the lowest point to actually sprain an ankle (but level 1 will get pummled by 12 feet).

    or

    B) Falls can kill you, although perhaps keeping an eye to make sure 10-20 feet drops are still possible.

    And for either one I still think (said this before) that Dragoons shouldn't really bother with fall damage and should be able to jump higher (even if it's through some sort of mount mechanic, which would detect if you've flying in the zone before letting you jump high enough to mess with their game progression). Ninja's could be ignore damage from any height lesser than X (while dragoon's is just like "jumps don't hurt, only floor tanking hurts").

    Just my imo lol. And I'm talking in dungeons and out of dungeons, in a general sense.
    (0)
    Last edited by Shougun; 01-06-2020 at 04:21 PM.

  3. #13
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    I'd put a vote against it solely for practical reasons. My immersion is long dead and burried. Fall damage would do little to revive it.

    Now that I think about it, given the half gods that we are in the story, its not even that immersion breaking.
    (3)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Only if the game starts blasting "High Speed Dirt" when you fall far enough.

    See the earth below,
    Soon to make a crater!
    Blue sky, black death,
    I'm off to meet my maker!
    (0)

  5. #15
    Player

    Join Date
    Jan 2020
    Posts
    59
    The game is hardcore enough as it is. We do not need to make it even harder. That only adds to the anxiety.
    (1)

  6. #16
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    The last healers i did have in instanced content wouldn't even heal raid wide unavoidable aoe damage, there were too busy dpsing. I sure dont want to count on them to heal me after a fall. What about destroying hastily made barricades obstructing the way instead ? After all it makes sense that the mobs would want to block your path with whatever they can think of, and it is more in line with the green dps way of life.
    (1)

  7. #17
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by TitanMen View Post
    The game is hardcore enough as it is. We do not need to make it even harder. That only adds to the anxiety.
    Can you come up with some believable bait, for a change?
    (4)

  8. #18
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DumdogsWorld View Post
    Can you come up with some believable bait, for a change?
    I remember a time when trolling was considered an art by some and was treated as such. They don't make 'em like they used to.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #19
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Immersive for me would be climbing down a rope or something. Not having my hp dip to 1 and having someone wave a staff around with glow effects and instantly make me better.
    (2)

  10. #20
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I support this idea because....WE FALL!!!!! WE FALL!!!!
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast