Results -9 to 0 of 36

Threaded View

  1. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Honestly... I kind of liked in WoW that it could kill you lol. Made jumps feel a bit more.. ommph. At least personally now I'm just annoyed with a monster aggro'd as an excuse to die, seems silly (just because you have aggro).

    To the point I would suggest that either:

    A) SE adds level / item level into the calculation of damage, such that a level 80 has to drop from the highest point in the game and fall to the lowest point to actually sprain an ankle (but level 1 will get pummled by 12 feet).

    or

    B) Falls can kill you, although perhaps keeping an eye to make sure 10-20 feet drops are still possible.

    And for either one I still think (said this before) that Dragoons shouldn't really bother with fall damage and should be able to jump higher (even if it's through some sort of mount mechanic, which would detect if you've flying in the zone before letting you jump high enough to mess with their game progression). Ninja's could be ignore damage from any height lesser than X (while dragoon's is just like "jumps don't hurt, only floor tanking hurts").

    Just my imo lol. And I'm talking in dungeons and out of dungeons, in a general sense.
    (0)
    Last edited by Shougun; 01-06-2020 at 04:21 PM.