Quote Originally Posted by Theodric View Post
For those not in the know, certain dungeons with long falls used to bring every member of the group down to a single point of health, requiring the healer to mend the group's wounds before proceeding further.

A while back it was changed so that fall damage was negated, though I would like to see the change reversed to ensure that dungeon runs are more immersive and enjoyable.

Healers have lost so much over the years and it's a real shame that they lost the opportunity to heal their groups after a nasty fall.
Agreed. I want people to die when they fall from great heights like in half of the trials. An example would be that naked tiger man, forgot his name. The one where you skydive.