I'd prefer all of them to be solid, blink is annoying... but let's face it, there are 5000 more annoying things in game right now than a bunch light trying to give you seizure.
I'd prefer all of them to be solid, blink is annoying... but let's face it, there are 5000 more annoying things in game right now than a bunch light trying to give you seizure.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
The blink is good but i prefer the solid light, i dont mind having same color for ws combos and parrying/blockin/evading skills, its a minor thing
Red solid for reactive abilities or just make them light up normally when conditions are met AND you have tp, not light them up just because you have TP. But seeing as how long they took to put this in there is probably a problem implementing it that way...
Purple solid for combo actions
prz
Last edited by Vaer; 03-29-2012 at 03:29 AM.
You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.
Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
I have mine muted 99% of the time... and have either TV or SC2 stream on second monitor. The only time I play with sound is when I'm recording... and happened more than once that after I finish recording I find out the background is DRG vs MKP.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
You overthink inane shit. It's the same thing.You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.
Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
Yeah can you make it solid for a personal combo, and when regimens are re-released make those blink so we know the difference if we are doing a personal combo or a party combo. thanks
MAGIC MUSHY ROOMS
It's not the same thing. The blinking effect makes the ring less noticeable. Thus, the current method is worse than the previous method.
They did not have to make both combos and reactive blink, they could have made reactive solid the same way combos are.
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