Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 78
  1. #31
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    I'd prefer all of them to be solid, blink is annoying... but let's face it, there are 5000 more annoying things in game right now than a bunch light trying to give you seizure.
    (2)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  2. #32
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    The blink is good but i prefer the solid light, i dont mind having same color for ws combos and parrying/blockin/evading skills, its a minor thing
    (0)

  3. #33
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Red solid for reactive abilities or just make them light up normally when conditions are met AND you have tp, not light them up just because you have TP. But seeing as how long they took to put this in there is probably a problem implementing it that way...

    Purple solid for combo actions

    prz
    (0)
    Last edited by Vaer; 03-29-2012 at 03:29 AM.

  4. #34
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Answa View Post
    Jesus, whining comes so easy for you guys.

    If you want to know if your combo didn't miss, listen for the combo sound, look for the status on your status icons, or wait for the blinking. The blinking is not a slow thing... You have THREE visual cues and an audible one.
    You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.

    Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
    (3)

  5. #35
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Phobos View Post
    Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
    I have mine muted 99% of the time... and have either TV or SC2 stream on second monitor. The only time I play with sound is when I'm recording... and happened more than once that after I finish recording I find out the background is DRG vs MKP.
    (2)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  6. #36
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Phobos View Post
    You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.

    Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
    You overthink inane shit. It's the same thing.
    (0)

  7. #37
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Asiaine View Post
    Blink -> Blink -> Blink -> Solid ?
    Never mind
    (0)
    Last edited by Jinko; 03-29-2012 at 03:53 AM.

  8. #38
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Yeah can you make it solid for a personal combo, and when regimens are re-released make those blink so we know the difference if we are doing a personal combo or a party combo. thanks
    (0)
    MAGIC MUSHY ROOMS

  9. #39
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Answa View Post
    You overthink inane shit. It's the same thing.
    It's not the same thing. The blinking effect makes the ring less noticeable. Thus, the current method is worse than the previous method.

    They did not have to make both combos and reactive blink, they could have made reactive solid the same way combos are.
    (5)

  10. #40
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Phobos View Post
    It's not the same thing. The blinking effect makes the ring less noticeable. Thus, the current method is worse than the previous method.

    They did not have to make both combos and reactive blink, they could have made reactive solid the same way combos are.
    +1
    /10 chars
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast