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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't even need to look @ the bar to tell if i can use my next combo if my char does not get the pink flash on its body then combo failed simple as that.
    (0)

  2. #2
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Firon View Post
    I don't even need to look @ the bar to tell if i can use my next combo if my char does not get the pink flash on its body then combo failed simple as that.
    This is true, but if you are saving the next move for some instance, IE a timed stun, or Group AOE, or position changing, monster chasing, whatever, its nice to know you can use it still. Otherwise, wtf is the point in having a indicator in the bar.
    (1)

    Vicious Linkshell
    www.viciouslinkshell.com

  3. #3
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    Thank you all for your feedback!

    The dev. team will be looking into adjustments to the blinking of the action icons in order to make it easier to see and easier to play.
    (22)
    Bethany "Rukkirii" Stout - Community Team

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rukkirii View Post
    Thank you all for your feedback!

    The dev. team will be looking into adjustments to the blinking of the action icons in order to make it easier to see and easier to play.
    There is this adjustment called "going back in time." Solid light was fine the way it was.
    (1)

  5. #5
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    One thought is -

    Combos were nice the way they used to be with just the solid highlight.

    Skills that require a miss, dodge, etc to activate should just never be lit at all unless the condition occurs. We already have a method for showing which skills we can use....the skill lights up on the bar (conditions sufficient mp, tp, etc...). Just make the miss, dodge, etc be one of these conditions that causes the skill to light up. Feint should never be lit unless I have both TP and a Miss.

    Don't mix together the visualization of combos and the visualization of eligible skills to use. These are two different concepts.
    (2)

  6. #6
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I still don't see whats wrong with blinking. I think all of you are off your rocker, never been a problem for me at all during combos o.o
    (0)

  7. #7
    Player
    Bobjohnson's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    36
    Character
    Bob Johnson
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I love the blinking combo light. I think the best would just to add an option to have it blink or not. So that everyone is happy.
    (0)
    David Ryder, the man of many names. He crosses from realm to realm to unleash a new name upon the world at every turn! Today, it's Bob Johnson.

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