I don't even need to look @ the bar to tell if i can use my next combo if my char does not get the pink flash on its body then combo failed simple as that.
I don't even need to look @ the bar to tell if i can use my next combo if my char does not get the pink flash on its body then combo failed simple as that.
This is true, but if you are saving the next move for some instance, IE a timed stun, or Group AOE, or position changing, monster chasing, whatever, its nice to know you can use it still. Otherwise, wtf is the point in having a indicator in the bar.
Vicious Linkshell
www.viciouslinkshell.com
Thank you all for your feedback!
The dev. team will be looking into adjustments to the blinking of the action icons in order to make it easier to see and easier to play.
Bethany "Rukkirii" Stout - Community Team
One thought is -
Combos were nice the way they used to be with just the solid highlight.
Skills that require a miss, dodge, etc to activate should just never be lit at all unless the condition occurs. We already have a method for showing which skills we can use....the skill lights up on the bar (conditions sufficient mp, tp, etc...). Just make the miss, dodge, etc be one of these conditions that causes the skill to light up. Feint should never be lit unless I have both TP and a Miss.
Don't mix together the visualization of combos and the visualization of eligible skills to use. These are two different concepts.
I still don't see whats wrong with blinking. I think all of you are off your rocker, never been a problem for me at all during combos o.o
I love the blinking combo light. I think the best would just to add an option to have it blink or not. So that everyone is happy.
David Ryder, the man of many names. He crosses from realm to realm to unleash a new name upon the world at every turn! Today, it's Bob Johnson.
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