Reactionary skills have a blue circle, combos have a purple circle. There was absolutely no reason to create that annoying blinking effect.


Reactionary skills have a blue circle, combos have a purple circle. There was absolutely no reason to create that annoying blinking effect.



Ah, good good. I have to admit I haven't yet tried them out and seen the effects. Reading this thread I thought the reaction and combo skills had the same exact color.
I'm sure I can deal with some blinking. We'll see.
I personally hate the blinking on both. I always found the purple to pop out enough that I'd notice it. I can't imagine not noticing a solid neon blue ring... It's bearable but I actually find the blinking less noticeable
I'd prefer solid, or if it's possible a way to toggle the two.
Jesus, whining comes so easy for you guys.
If you want to know if your combo didn't miss, listen for the combo sound, look for the status on your status icons, or wait for the blinking. The blinking is not a slow thing... You have THREE visual cues and an audible one.
You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.
Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
I have mine muted 99% of the time... and have either TV or SC2 stream on second monitor. The only time I play with sound is when I'm recording... and happened more than once that after I finish recording I find out the background is DRG vs MKP.
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You overthink inane shit. It's the same thing.You're missing the point. The previous method of a solid glow stood out more. I don't care how you determine if you can use a combo action, I determine it by the glowing purple ring around the ability on the action bar. This ring blinking has made things worse, and I don't even want it to blink on the reaction abilities either - It's a stupid effect that someone thought was cool but in reality doesn't work as well as the glow.
Also, as for the audible cue - there's way too many sounds going on in the game to rely on something like that. Half the time I have my game sound muted anyway.
It's not the same thing. The blinking effect makes the ring less noticeable. Thus, the current method is worse than the previous method.
They did not have to make both combos and reactive blink, they could have made reactive solid the same way combos are.



Lol not even true. Blinking lights/flashing colors are far more noticeable than solid lights.
Why do you think turn signals blink?
Why do you think ambulances/cop cars have blinking headlights/flashing lights?
Why do you think school buses have blinking lights when they stop to pick up kids?
Why do you think big semis with heavy loads have blinking lights?
I could go on...I mean the list of blinking lights over solid lights is enormous. You are much more likely to notice something blinking than you are to notice something thats not blinking. If this weren't the case, then derp none of the things above would blink. Why else do you think the blink is so annoying? Cuz its more noticeable..it distracts you.
Course it doesn't bother me so I'll conclude by saying:
Blink or solid it accomplishes the same goal. Get used to it.
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