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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    If you had to remake your job from scratch...

    ...how would you do it?

    Detailed write-ups preferred but not required, if you want instead to just give some suggestions for the more thoroughly bored of us to run with. You may want to bookmark and come back later.

    Feel free to edit works in progress in a single post; I'd just put the changed versions separately, e.g. under [HB ... /HB] tags to avoid confusion if anyone has critiqued your work.
    For instance, I might just start with something as simple as:

    Job: Monk
    Keep: Non-linear combos, something vaguely related to stance and elements, chakra (vaguely).
    Toss: Everything else, including the discrete stance keys, Meditation, and Deep Meditation

    And edit in ideas as I go. First edit might introduce the new systems and any background changes necessary, second would recategorize my skills into my different forms and start hammering out something concrete, and the third might finally create a full skill list.
    Bored people, have at it as you like.

    If you're satisfied with your job as is, are not bored, or do not like reimagining things... there are plenty of other threads to peruse?
    (1)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    I already forsee how bad this thread will become but what the hell lets go

    Im a smn main dont let that drk thing fool you.
    I wish smn didnt change as it did and instead developed more like it did in stormblood. that to me was the perfect smn lore/game play wise i wish pheonix instead of being mandatory it was an option like a not so bursty bahamut at the end of those 2 aether from the trance.
    Sure peeps would go for more dps everytime, SE removed mana shift and other stuff cause peeps didnt use them, but to me a smn should have options, should be flexible and should make you feel rewarded for staying alive and picking the right options for the right scenarios presented to you.smn is an arcanist Who is a specialist in summoning so he should be more of a tactician and the summons should be more powerfull but also less spammy a summon coming out should have impact not Just be an animation neither be help less babies that wont do anything unless i tell them to. Im not saying they should make them completely autonomous but i at least wish the egis could at least be like before where they aggroed something and dealt with it on their own and demi bahamut followed my every attack not Just ruin casts and akh morn could be felt when it hit. Also bring back the old aetherflow trance summon chain it was objectively miles better than the current trance clock.
    (2)

  3. #3
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    I know it was supposed to be from the start but thats kinda my ideal smn sorry if im out of topic a bit
    (0)

  4. #4
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I have levelled SCH, WHM, BRD, DRK, RDM & DRG to 80 so far, and I'd leave all of them exactly as they are. They're fun. Can't comment on SMN as I haven't played it since HW
    (0)

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I'd rework MCH to either be a gunner, or just use the multitool and gadgets, not this weird inbetween we have now where the gun seems to be more like a baton waved around, and we pull the machinery out of thin air.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HeulGDarian View Post
    I wish smn didnt change as it did and instead developed more like it did in stormblood. that to me was the perfect smn lore/game play wise i wish pheonix instead of being mandatory it was an option like a not so bursty bahamut at the end of those 2 aether from the trance.
    Sure peeps would go for more dps everytime, SE removed mana shift and other stuff cause peeps didnt use them, but to me a smn should have options, should be flexible and should make you feel rewarded for staying alive and picking the right options for the right scenarios presented to you.smn is an arcanist Who is a specialist in summoning so he should be more of a tactician and the summons should be more powerfull but also less spammy a summon coming out should have impact not Just be an animation neither be help less babies that wont do anything unless i tell them to. Im not saying they should make them completely autonomous but i at least wish the egis could at least be like before where they aggroed something and dealt with it on their own and demi bahamut followed my every attack not Just ruin casts and akh morn could be felt when it hit. Also bring back the old aetherflow trance summon chain it was objectively miles better than the current trance clock.
    I agree. A lot of what made Summoner so tactical has been stripped away. The old Aetherflow mechanic should come back, or give Summoner another gauge to let them hold 2 stacks of 'Demi Aether' for Demi summoning, just like how Black Mage can hold up to 2 stacks of Polygot.
    Both Bahamut and Phoenix should be options with the same level of strength. Bahamut could be the choice if you want good single-target damage/decent AoE damage, and Phoenix for good AoE damage/decent single-target damage and maybe a third one in the future that's more of a support. Give Bahamut a Fountain of Fire, Brand of Purgatory and Everlasting Flight equivalent. Phoenix feels a lot more smoother to play because you get access to naturally more powerful instant-cast attacks and Bahamut should get the same treatment.

    Extending further, I would toss DoTs away. I feel like it has no place in Summoner at this point. Instead make a new job that specializes in inflicting DoTs, or just give it to Scholar. In exchange, Summoner gets to have more room to expand their main gimmick, commanding a summon.

    Quote Originally Posted by ReiMakoto View Post
    I'd rework MCH to either be a gunner, or just use the multitool and gadgets, not this weird inbetween we have now where the gun seems to be more like a baton waved around, and we pull the machinery out of thin air.
    I don't get the dislike for Machinist having a gun lately. A gun is technically a piece of machinery, so it fits the aesthetic of the job.
    What they should do though is make it so the 1-2-3 combo and the Heat Gauge lets us unlock more powerful gadgets to use. Maybe Hypercharge upgrades the basic combo even further with a shorter gcd or just flat out opens new skills to use without the need to use Hypercharge. Honestly anything that isn't the current Hypercharge gimmick that's been so controversial, plus I'm getting tired of the rapid button-mashing. Also make Drill and Air Anchor feel less tacked on, but this isn't a big issue.
    (0)
    Last edited by dinnertime; 01-07-2020 at 04:41 AM.

  7. #7
    Player
    Fresded4ty's Avatar
    Join Date
    Apr 2019
    Posts
    1
    Character
    Fresded Blyat
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    so what i would change is:

    -add some form of ability to guarantee a critdh on midare, or just make it so it does a flat amount of damage. running a fight over and over again and getting barely any crits on a midare is depressing when trying to get logs, with an ability that does as much damage as midare there should be some guaranteed way to have it work somewhat effectively.

    - change tsubame to be an ogcd of sorts, personally i like the looping rotation of samurai, but the amount of players i see freestyling and not playing correctly is hardly a fault with them, but rather the design of the class. no player will figure out how to loop and play normally without a guide telling them so. most other classes you could play decently without even knowing the most effective opener, with samurai its either loop or do tank dps.

    - add some form of defensive utility, this goes for all classes really. i feel as if melees dont get enough defensive utility in this game. since samurai has absolutely no damage utility a defensive buff might make them a bit more relevant. maybe an AOE third eye that is on a longer cooldown, similar to how ranged dps defensive utility functions.

    those are issues that i would change given it stays in 5.0 samurai, i would much prefer the class to just be completely reverted to stormblood samurai, it was alot more fun than the boring "just do your opener every 60sec" gameplay currently.

    E: only after making this i realised it was a "rework" a job thread, not a "how would you fix a job thread". still keeping this up because though.
    (0)
    Last edited by Fresded4ty; 01-06-2020 at 10:25 AM.

  8. #8
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Eh, I'd keep Deep Meditation but have it at 100% with the chakra spenders having less potency.
    (1)

  9. #9
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Would rather remake the entire battle system to bring back buffs and debuffs, crowd control and what not. Remove a lot of the telegraphing and hard programming of the mobs. Then jump into reworking classes. Cause the way classes work is a direct result of how dumbed down and simplified the battle system has become.

    Breath some life into the battle system and you can breath life into classes.
    (3)

  10. #10
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AnimaAnimus View Post
    Would rather remake the entire battle system to bring back buffs and debuffs, crowd control and what not. Remove a lot of the telegraphing and hard programming of the mobs. Then jump into reworking classes. Cause the way classes work is a direct result of how dumbed down and simplified the battle system has become.

    Breath some life into the battle system and you can breath life into classes.
    I feel like people that want to bring back crowd control never really used crowd control.

    No thanks. I sheeped enough moons to last me a lifetime.
    (8)

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