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  1. #1
    Player
    Enma_Ookami's Avatar
    Join Date
    Dec 2019
    Posts
    7
    Character
    Indominus Rex
    World
    Omega
    Main Class
    Lancer Lv 1

    Newbie into the game and PvP - Feedback about Feast PVP

    2 months into the game, around week in PvP - this is fact.

    Now:

    - Current point system is utter garbage, period. Please reconsider -25/+25 or other number which forces 50%+ winrate requirement to even climb. Reasoning:

    With my current complete lack of skill and knowledge, I got promoted to Gold where I do not belong. Now I cannot queue or try to snipe good players already in match so I will not be the one who drag them down by my pure lack of experience. Like.... seriously, this system is solid slap into face of experienced players. More, as newbie, I feel like this is solid slap into my own face.

    "boohoo, you got gold and you complain" - back off casuals, that's all.

    You will say - but you will drop - ok fine and then against climb by stupid point system and again waste others time there. Player should stay in rank where his skillcap belong. PvE is already casual friendly, why does PvP support "sunday players" and people who don't want to learn and just need someone to carry them by spamming queue to get gold/plat? I have heard you don't even need 50% winrate to get plat, you just need luck to get carried there by spamming Q - this is pathetic as hell.

    - Arenas in Feast - should be more of them, for some variety.

    More comes later when I calm down and gather thoughts.
    (2)
    Last edited by Enma_Ookami; 12-31-2019 at 11:56 PM.

  2. #2
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    That's the nature of solo queue. Hence why you'll get awful players in Diamond on League as well.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  3. #3
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 100
    They tried to have 25+/25- originally but people still struggled to climb out of 50 because the matchmaking was any man's game.

    Right now is the best we're going to get, I don't trust SE to be able to make a MMR or Elo system especially If other game's have been struggling it for years.
    (0)

  4. #4
    Player
    Enma_Ookami's Avatar
    Join Date
    Dec 2019
    Posts
    7
    Character
    Indominus Rex
    World
    Omega
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Shinklet View Post
    They tried to have 25+/25- originally but people still struggled to climb out of 50 because the matchmaking was any man's game.

    Right now is the best we're going to get, I don't trust SE to be able to make a MMR or Elo system especially If other game's have been struggling it for years.
    But it doesn't need to be MMR/ELO system. Keep +-25 so it naturally force minimum 50% WR for climb. Match people from certain range, for example: 0-500 unranked, 250-750 bronze etc. Whenever % of players will drop in certain range, make it wider so people don't get 1 hour queue times.

    I do try to cover for experienced players who drop salt here and there because they get players like ME - with zero experience, with zero skill in Gold for example where you need to know buffs/debuffs/tactics/positioning/etc.
    Please keep unskilled apes like me away from vets, so we doesn't waste their time and effort, while we learn between each other in natural selection - whoever gain experience, go higher, tyvm.
    (0)
    Last edited by Enma_Ookami; 01-01-2020 at 04:52 AM.

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Enma_Ookami View Post
    But it doesn't need to be MMR/ELO system. Keep +-25 so it naturally force minimum 50% WR for climb. Match people from certain range, for example: 0-500 unranked, 250-750 bronze etc. Whenever % of players will drop in certain range, make it wider so people don't get 1 hour queue times.
    The result will be the exact same, skilled players will carry you because they have no choice and the team with the better meme will win.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  6. #6
    Player
    Enma_Ookami's Avatar
    Join Date
    Dec 2019
    Posts
    7
    Character
    Indominus Rex
    World
    Omega
    Main Class
    Lancer Lv 1
    Quote Originally Posted by BloodRubyXII View Post
    The result will be the exact same, skilled players will carry you because they have no choice and the team with the better meme will win.
    But you need to be extremely lucky to get carried that far. Bad player will not maintain over 50% win rate by himself, hence will stay away from good players most of the time.
    (0)

  7. #7
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Enma_Ookami View Post
    But you need to be extremely lucky to get carried that far. Bad player will not maintain over 50% win rate by himself, hence will stay away from good players most of the time.
    The only answer to it is to remove solo queue and make LP permenant, which won't work because LP's far too easy to wintrade in due to lack of activity overall, and removes one of the benefits of playing PvP in this game and that is the ability to solo queue ranked pvp.
    (0)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enma_Ookami View Post
    But it doesn't need to be MMR/ELO system. Keep +-25 so it naturally force minimum 50% WR for climb. Match people from certain range, for example: 0-500 unranked, 250-750 bronze etc. Whenever % of players will drop in certain range, make it wider so people don't get 1 hour queue times.
    Just wanted to cover this particular point.

    The matchmaking range used to be much, much wider. Of course, the matchmaker would never match, say, a bronze with a diamond player by its ideal standards, but it happened. Now it's hard locked to +/- 1, in no small part due to community feedback.

    The problem with narrowing it even further and most matchmaking suggestions in general: It doesn't matter much how you change or "improve" the algorithm when there is such a critically low population of players. Just about any other game you could compare it to has a far larger pool to work with (and as some have pointed out, people tend not to be too happy with them anyways). In FF14, the queue can die because one person decides they're done playing for the night.

    Lastly, part of the reason for fast climbs is SE does a partial reset every season. You don't go straight back to unranked, but you do get knocked down a few tiers. And since seasons are short, you need to be able to climb back in a relatively short amount of time - particularly considering the very limited availability of the game mode on a day to day basis. Well, someone with a 55% winrate might climb very slowly over time, but in FF14 pvp, that's time you don't have.
    (2)

  9. #9
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    Theres a metric boatload of players who got diamond with a sub 48% win rate


    When skill gap exist and 98% of the playerbase sucks but requires 8 people per match that happens no matter what lul
    (1)

  10. #10
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    With the current average skill level, and the demographic SE aims for, having a natural-selection system you suggest would probably scare people away.

    Don't get me wrong, I think your idea is better than what actually is now. +-25 seems a bit too simple though; imo it would be better with a threshold in points lost/won based on your rank vs the average rank you play against.
    (0)

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