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  1. #1
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    I'd rather Living Dead just be made into a trait that automatically activates when your HP hits 0. It's a way a lot of RPGs handle death-cheating abilities. Usually with a condition like it can only happen once every x minutes, or once-per-battle, etc. Could trigger when the HP of the DRK would hit 0, set HP to 1, and give the DRK the Living Dead state preventing HP from falling below 1 for X seconds. Just like it is now, but without the debuff creating a requirement to heal them back up.

    I'd like if they focused more on ways to make the individual tank abilities uniquely awesome, as the cost of increased homogenization makes things easier to compare, which makes the decisions feel less exciting and worse exacerbates the community perception of imbalance as apples more closely resemble oranges.
    Something like this will be awesome but probably would be overpowered, similar to WoW's WotLK Pally Ardent defender (which was nerfed next expansion).

    I just think the current issue with the skill is that Healing potency are as high as previously (SB) so you have trouble removing Walking Dead without benediction. If we add a 10~20% increase healing received to the Walking Dead status then I think the issue will be solved with Living Dead.
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  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,159
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SleepyNeko View Post
    Something like this will be awesome but probably would be overpowered, similar to WoW's WotLK Pally Ardent defender (which was nerfed next expansion).
    I mean, even with my suggested implementation, a lot of people would still say a trait like that isn't as awesome as having Hollowed Ground. xP Can always go the route of giving tanks more awesome stuff exclusive to them, like 40% Sentinel or Holmgang knockback immunity. Stuff like the latter runs the risk of giving tanks encounter-specific advantages, though we kind of already have that with full invulnerabilities which is kind of inevitable with creative freedom.
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  3. #3
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    I mean, even with my suggested implementation, a lot of people would still say a trait like that isn't as awesome as having Hollowed Ground. xP Can always go the route of giving tanks more awesome stuff exclusive to them, like 40% Sentinel or Holmgang knockback immunity. Stuff like the latter runs the risk of giving tanks encounter-specific advantages, though we kind of already have that with full invulnerabilities which is kind of inevitable with creative freedom.
    I just think that suggestion will be totally awesome for Pug dungeon runs and just pushes back alot of the healing stress because you always have a safety net. Even in high end content if the tank is not required to use Invuln it can be there to let healers push dps without worrying about the tank suddenly dropping.
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  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,159
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SleepyNeko View Post
    I just think that suggestion will be totally awesome for Pug dungeon runs and just pushes back alot of the healing stress because you always have a safety net. Even in high end content if the tank is not required to use Invuln it can be there to let healers push dps without worrying about the tank suddenly dropping.
    Definitely! Anything that could avoid this game's horrible buff delay the better.
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