Quote Originally Posted by cactuarzzzz View Post
1."Living Dead"

Problem : Without the Healer, this ability is basically a suicide button.

Request : Please remove healing requirement and K.O punishment effect from Living Dead.
I'd rather Living Dead just be made into a trait that automatically activates when your HP hits 0. It's a way a lot of RPGs handle death-cheating abilities. Usually with a condition like it can only happen once every x minutes, or once-per-battle, etc. Could trigger when the HP of the DRK would hit 0, set HP to 1, and give the DRK the Living Dead state preventing HP from falling below 1 for X seconds. Just like it is now, but without the debuff creating a requirement to heal them back up.

I'd like if they focused more on ways to make the individual tank abilities uniquely awesome, as the cost of increased homogenization makes things easier to compare, which makes the decisions feel less exciting and worse exacerbates the community perception of imbalance as apples more closely resemble oranges.