Quote Originally Posted by Alaeacus View Post
To Mr.Yoshida and dev. [DRK 5.2 Request]:

Please give me a better incentive to play DRK's "complicated" rotation over Paladin's less complicated rotation. Right now, I have almost ZERO reason to do all the extra button presses only to be equal or "on par" to Paladin.

Also, survival rate in sub-par parties is NOT equal in my experience. I don't care what anyone says to the contrary. 9/10 times in roulette, somebody from my team is not yet a good player. 5/10 times that person is the healer. When I'm on DRK with a not-good healer, we usually wipe. When I'm on Paladin with a not-good healer, I Hallowed and Clemency that party to victory (solo often-times). I can't count the number of times I've been the only person alive in my 24-raid party as a Paladin (or myself and one healer in 8-man) and STAYED alive purely through Clemency while other party members are being raised. It's become a very common occurrence at this point.

There is NO way I can do the same as a DRK only possessing a crappy heal skill locked by a 1-minute timer and an even crappier heal locked behind a three-hit single target rotation. No freakin' way.
I don't think your personal anecdote is a good way gauge job performance. I think there's something wrong with the way you play if you can't survive as DRK with your average pug healer.