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  1. #11
    Player
    Alaeacus's Avatar
    Join Date
    Nov 2019
    Location
    Rabanastre
    Posts
    120
    Character
    Alaeacus Orlandeau
    World
    Excalibur
    Main Class
    Paladin Lv 80
    To Mr.Yoshida and dev. [DRK 5.2 Request]:

    Please give me a better incentive to play DRK's "complicated" rotation over Paladin's less complicated rotation. Right now, I have almost ZERO reason to do all the extra button presses only to be equal or "on par" to Paladin.

    Also, survival rate in sub-par parties is NOT equal in my experience. I don't care what anyone says to the contrary. 9/10 times in roulette, somebody from my team is not yet a good player. 5/10 times that person is the healer. When I'm on DRK with a not-good healer, we usually wipe. When I'm on Paladin with a not-good healer, I Hallowed and Clemency that party to victory (solo often-times). I can't count the number of times I've been the only person alive in my 24-raid party as a Paladin (or myself and one healer in 8-man) and STAYED alive purely through Clemency while other party members are being raised. It's become a very common occurrence at this point.

    There is NO way I can do the same as a DRK only possessing a crappy heal skill locked by a 1-minute timer and an even crappier heal locked behind a three-hit single target rotation. No freakin' way.
    (0)
    Last edited by Alaeacus; 01-07-2020 at 03:17 AM.