It's funny coming from someone who using a site that don't show his real name & face to attacks and insults people.
You have no idea what "man up" is like nor manner.
Last edited by cactuarzzzz; 01-04-2020 at 07:33 PM.
Attacks and insults is your second nature now I see.
I can agree but is it really going to be alright if I suggest for DRK to have more defensive abilities that could stack with TBN? [especially after I request the mp cost to be reduced to 0]Those proposed changes would just make DRK weaker, so I'm gonna say no.
Sole Survivor would be welcomed back, I'd personally make it an Excog equivalent (since that's sort of what it was in the first place) where it automatically procs the heal after reaching a certain HP threshold or the timer going out instead of after killing the mob, but nerfing TBN and Blood Weapon are bad. Why does everyone bringing up DRK suggestions think TBN needs to be nerfed for DRK to get buffs, it's a good CD but not ridiculously overpowered.
Did my request to change BW's condition from successfully landing weapon skill/spell to instant grant what DRK get from landing 5 hits during BW look like a nerf?
Last edited by cactuarzzzz; 01-04-2020 at 08:32 PM.
Taking away The Blackest Night's Dark Arts trigger means you aren't getting an Edge / Flood cast out of it = damage nerf.
Taking away the MP regen of Blood Weapon means less Edge / Flood casts = damage nerf.
Edit - Also, people vehemently disagreeing with you doesn't mean we are attacking you. It just means your ideas are bad.
Okey everyone calmdown the darkside.
A few personal grips:
- Tbn, the shield potency is debatable, though i think is good as it is, now the 60 sec cd when is our ondemanding mitigation is unwarranted, moreover placing the cost at 0 mp will nuke the little mp management the job still has.
- Blood Weapon, i hate the current itineration, but what you are saying is making it into a Drk infuriate, which is more "practical" than current bw, yes, but copying a skill from another job and Warrior to boot, is kind of the biggest "insert angry DRK noises" a lot of people have with ShB Drk, we are in the homogenization expansion still, i would rather copy the ninja skill than infuriate mainly because it doesnt change how bw actually plays while solving the current bw problem.
Taking away Dark Arts away after remove mp requirement is a nerf?Taking away The Blackest Night's Dark Arts trigger means you aren't getting an Edge / Flood cast out of it = damage nerf.
Taking away the MP regen of Blood Weapon means less Edge / Flood casts = damage nerf.
Edit - Also, people vehemently disagreeing with you doesn't mean we are attacking you. It just means your ideas are bad.
Edit - If that's true why would you accuse me being on crack? At any rate, please refrain from using an insults from now on.
Maybe I'm wrong but last I checked, aside from grant 50 gauge, infuriate doesn't grant 1 use of dark art for 10 seconds.Okey everyone calmdown the darkside.
A few personal grips:
- Tbn, the shield potency is debatable, though i think is good as it is, now the 60 sec cd when is our ondemanding mitigation is unwarranted, moreover placing the cost at 0 mp will nuke the little mp management the job still has.
- Blood Weapon, i hate the current itineration, but what you are saying is making it into a Drk infuriate, which is more "practical" than current bw, yes, but copying a skill from another job and Warrior to boot, is kind of the biggest "insert angry DRK noises" a lot of people have with ShB Drk, we are in the homogenization expansion still, i would rather copy the ninja skill than infuriate mainly because it doesnt change how bw actually plays while solving the current bw problem.
I'm interesting in your "i would rather copy the ninja skill than infuriate mainly because it doesnt change how bw actually plays while solving the current bw problem" care to explain? I'm asking this because I forgot what ninja is like.
Last edited by cactuarzzzz; 01-04-2020 at 09:19 PM.
is the "Bunshin" skill from Ninja, as of 5.1 it now grants 5 stacks so your next 5 weaponskill executed Will have the "bunshin" effect, people commented before to change bw into this, doesnt change that you Will do 5 gcd of bw but ping, lag spikes, pressing it too soon( currently has a very tigh window to correctly use it), etc... will not make you lose the fith bw gcd.
You completely lost me at your desired destruction, not even nerf, of TBN. It's powerful because it needs to be. Please stop trying to push it back into meme status of Stormblood for raids. While it was godly in dungeons, there was zero reason to play it over WAR/PLD except for people like me that played because we loved it regardless.
Honestly, that made me quit reading because it's our main non-magic damage mitigation. Furthermore, DRK would be beyond hated in dungeons because even 10% mitigation you asked for wouldn't be enough in multi-pulls.
Again, please stop asking for nerfs to a solid, quite well balanced class that neither shines above nor outshines its co-role Jobs.
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