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    Player
    Meltzar's Avatar
    Join Date
    Jan 2020
    Posts
    1
    Character
    Meltzar Valaran
    World
    Omega
    Main Class
    Gunbreaker Lv 80

    [ Suggestion ] GNB and SAM roles should be swapped

    Please note that this thread is just a suggestion that reflects my opinion of these two classes in particular.

    I've been playing both GNB and SAM for a long time and I really feel like theses classes don't add much for their roles.


    What I think is wrong:

    Mechanic wise the SAM is just a dps canon with no group support. It feels like SE tried to make some kind of counter attack mechanic for them using Third Eye, but as a dps in a group you should not be taking damage.

    The GNB has very fast combos, and having a windows for doing as much damage as possible such as No Mercy feels more like something a dps would do.

    Lore wise I find it very unpleasant to see the honoured SAM fighting enemies from behind like a NIN. A SAM should not fear anything and fight their enemies face-to-face, they would put their lifes in danger to protect those important for them. Which feels a lot more like a tank approach than a dps.

    For the GNB, having a weapon capable of cutting and exploding their enemies faces at the same time doesn't seem very tanky. Also I can't really imagine a type of heavy armor that fits a character using a gunblade. Comparing to other characters that used gunblades from other FFs none of them really felt like a tank. Character like Squall or Lightning, even though they were main characters and had high HP, they did not really have a tanker stance.

    What I suggest:

    SAM should be a tank class based on counter attacks. Give more functions to Third Eye. Add a bonus damage to Iaijutsu based on the damage taken while casting it so players might save it to use as a counter attack to bosses high damage moves. It would give a unique approach for tanks as it would not only be based on a different mechanic but also because players would sometimes throw themselves in front of damage moves in order to increase their own damage output.

    GNB already feels a lot like a dps class but all of its defensive skills could be removed and maybe types of different bullets could be added that would give it different effects for skills (maybe a random value for types of bullets, like the cards of a AST?). Maybe turn No Mercy into a mechanic like the overheat of a MCH, maybe call it Renzokuken
    Anyway, this was my opinion on these classes and I am sure someone in there agrees with me. I would love to see some of theses suggestions being implemented into the game.
    (5)
    Last edited by Meltzar; 01-04-2020 at 06:47 AM.

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