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  1. #19
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Well, for example, SE quite literally doubled the potency of bole, and people still found it to be useless.

    So... how would you change it to make it useful? Either you make it not RNG (which means removing it from the card system), or you make it so powerful it breaks the game and lets you flat out ignore mechanics. Not quite as simple as "just make it better", is it?
    It could be better at its purpose by boosting two caster-centric attributes, so instead of just increasing MP regen, it could also decrease cost, or also make the next two casts MP-free, or also provide a lesser DPS boost, or also add a crit%, or....

    I mean, I'm sure you get what I'm saying: there are ways to make a card better at its purpose without making that one boost so big it's game-breaking.
    (edit: I mentioned caster stuff as an example but similar thinking can be applied to tank/defensive stuff too; a card need not have a single benefit, but two lessers to be better at its purpose)
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    Last edited by Side-Eye; 01-08-2020 at 08:09 AM.