Quote Originally Posted by HyperiusUltima View Post
SE was looking to simplify things because there was too much going on for the player; the level of complexity was something they were looking at, and they wanted to slow it down so that it's not as difficult compared to having to throw cards around.
If simplification was truly their goal, they failed spectacularly. Sure, sandpaper is more "simple" than a drill with a sandpaper attachment, but it takes a tremendous amount more work and effort to get similar results. After a session playing AST, my wrists sometimes actually ache from the constant re-targeting and clicking to use those 15 second tiny-dps-booster cards.

Furthermore, there was already a less complex option if one wanted to play a healer job without as much complexity. That's one of the things that has traditionally been great about this game: choices.